If you were under attack and you died in your territory you would be back in the fight in a couple minutes as soon as res sickness fades, even sooner if you are a crossbow user. But you could just go and grab your gear regardless and the sickness would be gone by the time you got your stuff back, if no one grabbed it, combat looting would get you killed or severely hurt. Especially since it had to be done outside of combat mode and being outside of combat mode would mean increased damage taken. Most armor types, this would set you up for an almost one shot by heavy crossbow users. The game has no in fight healing, and that plays a big factor in it as well.In LIF could you just res at a blue priest within 1 minute of dying and run back to a 20 minute long fight? I'm genuinely asking because I don't know.
Now-a-days I think the res sickness timer is a lot longer, 10? 15? minutes. But you could still retrieve your gear if the fighting had moved away from your body and no one looted it. Healing times have decreased though, so if you don't die its a lot easier to get back in the fight now, which is better for zergs than it is for small groups.
I stopped playing when they wiped for the 3rd? time. That game EATS time to play and them just wiping all the god damn time burns you out so much.
indeed, salvaging was something requested since the dawn of MO1.
however being able to destroy items is quite usueful outside of pvp, since we cannot (yet) drop items like it was in UO
Oh yeah, destroying was very necessary back then. But if we could get a drop mechanic instead of destroy, then it would be closer to how it is in UO, or LiF.
Could even take some inspirations from MUDs and make it so when you drop or trash things in towns, instead of the item being destroyed they all get put in a lost and found box in town. This could possibly be a source for some "trash" for newbies.