Yeah, I think it's just a buzzword. Things obtained in a bogus way.
Also call me a theorist, but I believe the only paying job in regards to SV (unless it's players paying other players) is people paying SV. Unless some people up in the discord can really talk up that much of a storm, haha. In terms of direction, it's hard to imagine how a few of these ideas came together from the same 'vision.'
All n all tho, it's not bad AS A GAME IMO. It's just content, player related problems ( people having ez gold gains that they can get skews economy because they are also usually protected from pvp by being in a zerg or having lo risk, etc. Like doing MA, you can do that naked.)
What is a unit, though, in this economy, I wonder, what is the measurement? The basic thing. A lot of nerds on games calc gains per hour. MO is a lot more complex than that, but even on a scale like that, we can compare low gains (GY gains aren't that bad if you have a horse and pick up carcs tbh, jump on horse, speed to spot.) Sator carc gains are easy, Risars, when people aren't around, seem legit, ants are legit. Pretty much anyone can do that content if they have an MA and don't get ganked. I would call that midrange, then high range would be stuff you need like spiritism to do or stuff you need a big team to do.