Have they removed guards from inside Graveyard yet ??

Skylandyr

Member
Jul 27, 2021
44
40
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Yes.
Amazing game now that fits perfectly for you.
Guards outside town. Congratulations.

Hey... have you ever played Elder Sceolls Online ?
Maybe it suits your style better. Go check.
You never lose anything there as well. Zero risk.


For whomever cares... go check the range of the city guards around Meduli.
Tell me if thats not lame.
haha ya that guys your typical eso player he shoudlnt be playing mo2 it sucks all these idiots have ruined out one good pvp game
 

manure

Active member
May 7, 2022
285
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There are other GY than just Meduli which are unprotected, go there if you want to kill nubs.
I understand the choice with Meduli, it was/is getting out of hand so the devs did this.

Also nothing strange about guards patrolling a bit outside of the city
It needs more tweaking tho, guards shouldnt follow you all the way out into the wilderness.

Thats not the correct thought. The right thought (in tis game) should be : there are other graveyards... go to another IF YOU ARE BEING KILLED all the time in Medulis graveyard. Do not beg for the devs to save you by adding guards on it.

Another thing... Guards are not patrolling "a bit" outside of the city. They are patrolling FAR AWAY from the city...its in the middle of player houses. Try going gray near those houses...you will be insta killed by lictors. Its pathetic.

No matter if guards are invincible, unparryable, ultra strong, AS LONG AS THEY STAY INSIDE TOWNS.... What we cannot tolerate is guards OUTSIDE town limits !

Jesus, we are talking about guards inside a graveyard here... Think about it... it is LAME !
In this game, you should NEVER be 100% safe while farming monsters or gathering resources like saburra....

ithas become 100% safe to farm and gather in Mortal Online 2 after this patch !
The patch went totally off the core of the game. Nobody can accept this...or soon there will be more absurds like that being implemented.

Imagine if they decide to put guards inside the sewers in Tindrem ? Or a BANK and vendors near the Illusionist ? Maybe a stable near the horse spawns ??

Jesus guys... Screw this patch. Damned be it
 

manure

Active member
May 7, 2022
285
197
43
Was at Meduli graveyard this morning there were no guards inside it although clearly there are some extra patrols around the area of player houses to the north.

Oh really ?
Do me a small favor... Go again inside the graveyard, RIGHT IN THE MIDDLE OF IT.... and become gray somehow... Shoot someones horse, or loot someones body, or even attack someone, just for going gray.

Then, come back here and let us know if you were insta killed by lictor guards or if nothing happened.

Im waiting...
 

Edyran

Member
Jan 27, 2022
43
14
8
haha ya that guys your typical eso player he shoudlnt be playing mo2 it sucks all these idiots have ruined out one good pvp game
Imagine a kid killing new players in the zombie graveyard thinking that they are actually pvping
 
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Exiledkhallisi

Active member
Jan 27, 2022
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Guard patrols make perfect sense... all cities should have perimiter defenses.

The onky people this negatively effects are noob/miner killers.
 
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Turbizzler

Well-known member
May 28, 2020
326
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Fabernum
Guard patrols make perfect sense... all cities should have perimiter defenses.

The onky people this negatively effects are noob/miner killers.
People don't care about guard patrols too much, they should be a thing within faction territories, just less clumped and more sparse. The issue people have is that it appears only a certain group, from a certain region, appear to have a bit of influence with their complaining, since what ever they see as an issue, gets patched literally the next patch.

If they're going to add guard patrols, it should be for every guarded town. Patrols should be limited to regular guards lead by an elite at most. We should be able to parry guards again. The world is dead and most of the activity is in towns, only way to get people out is by killing one or two people outside. Adding a constant stream of AI to appease the group of people to stop the only way currently to get consistent PvP, will just kill what's left of PvP in this game.

Ultimately, MO should be reliant on players to carry out most of the punishment, AI should not be a deciding factor. If a guild perceives X territory being theirs, then they should defend it. If a guild and their coalition of half a server can't handle a few rats, then maybe they should look to improve where they fail.
 

Exiledkhallisi

Active member
Jan 27, 2022
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People don't care about guard patrols too much, they should be a thing within faction territories, just less clumped and more sparse. The issue people have is that it appears only a certain group, from a certain region, appear to have a bit of influence with their complaining, since what ever they see as an issue, gets patched literally the next patch.

If they're going to add guard patrols, it should be for every guarded town. Patrols should be limited to regular guards lead by an elite at most. We should be able to parry guards again. The world is dead and most of the activity is in towns, only way to get people out is by killing one or two people outside. Adding a constant stream of AI to appease the group of people to stop the only way currently to get consistent PvP, will just kill what's left of PvP in this game.

Ultimately, MO should be reliant on players to carry out most of the punishment, AI should not be a deciding factor. If a guild perceives X territory being theirs, then they should defend it. If a guild and their coalition of half a server can't handle a few rats, then maybe they should look to improve where they fail.

You are talking about Meduli...trying to infer koto.

You are fundamentally wrong though...

Meduli is the most popular trade hub in the game. Its in the middle of granum and seburra. It is home to many..nit just one, large guilds. The coalition here actively pursues griefers. Making it arguably safer for new/untagged players. It is popular by default. It also has attracted many sh***ers who do nothing but gank/grief all day. Shoot arrows from water, kill horses from outside of town because meduli is so small prior you could just stand outside and shoot arrows in to kill horses/players thrn hide in their houses 10 seconds outside of town or GY.

This was obviously and objectively the problem, NOT favoritism despite yours and others, personal fundamental dilemma with KOtO or the MDF.

If anything, all blue cities need more guards. Henrik has outlined clearly that blue cities are intended to be safe havens for all...all but murderers. There are entire towns designed for that sort of gameplay....go there.

What you want is your cake and eat it too.
 

Tzone

Well-known member
May 16, 2021
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Most of the alts with no guild, for example in Vada most of them are alts from Legion you can hear them talk
In beta I saw this with Bear/Es/Tc alliance. I would gank enemy guilds in the graveyard but turned out a lot of the untagged were enemy guilds who were rerolling at the time to get rid of MC/Rep.

After seeing some of the newbs I let live start to get tagged up and clearly not be noobs I killed every "new" player that was doing a bit too well in the graveyard.
 
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Albanjo Dravae

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Dec 20, 2021
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1) Why wasn't this added to all cities and not just KOTO area?
2) Why weren't saburra yields lowered in the new patrol area?
3) Why are they elite guards and not normal guards?

I like guards roaming patrolling the roads. SVs implementation I don't like.
My guess its like a test?
 

Turbizzler

Well-known member
May 28, 2020
326
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Fabernum
You are talking about Meduli...trying to infer koto.

You are fundamentally wrong though...

Meduli is the most popular trade hub in the game. Its in the middle of granum and seburra. It is home to many..nit just one, large guilds. The coalition here actively pursues griefers. Making it arguably safer for new/untagged players. It is popular by default. It also has attracted many sh***ers who do nothing but gank/grief all day. Shoot arrows from water, kill horses from outside of town because meduli is so small prior you could just stand outside and shoot arrows in to kill horses/players thrn hide in their houses 10 seconds outside of town or GY.

This was obviously and objectively the problem, NOT favoritism despite yours and others, personal fundamental dilemma with KOtO or the MDF.

If anything, all blue cities need more guards. Henrik has outlined clearly that blue cities are intended to be safe havens for all...all but murderers. There are entire towns designed for that sort of gameplay....go there.

What you want is your cake and eat it too.
No, Meduli is not the "most popular trade hub". It's one of the main trade Hubs. Fabernum and Bakti are basically equal in trade activity, despite having maybe 20% less people in the town. Shit, even Tindrem is near on par in terms of trade. Fabernum and Bakti have more PvP interaction outside than Meduli. Fabernum is basically the wild west of MO. A lot of PvPers leave Meduli as the last resort, due to it's location and the fact you can have a giant zerg come out for 3 - 4 people.

House door changes and guard patrols only happened after it started affecting KOTO...and the only place that got patrol clusters...was Meduli. That is favortism. KOTO + the Coalition themselves have repeatedly stated they spam both discord and in-game tickets with their complaints. Due to Meduli and the coalition being the BIGGEST alliance in the game, the spam of complaints overshadows everything else.

SV since the beginning back around 2009, claimed their game was going to be primarily focused around player interaction and outcomes are decided by player decision making and actions. At one point they were planning to remove majority of NPCs and making the game almost 100% player driven. Any way, they turned their back on this vision and made NPC/AI a huge deciding factor in a lot of areas, especially in PvP and TC - It was multiple nails in the coffin. This is something they said they will try to avoid for MO2. And here we are, with unparryable guard clusters defending the town outskirts against 3 - 5 people while the biggest shit talking alliance in the game sits afk in town crying about the big bad bandits and pillagers.

If the game offered more content for people to go outside of town, and having a less "large group" focus - PvPers wouldn't hang outside towns as much, killing people to try draw out the defenders for a fight.
 
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Exiledkhallisi

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Jan 27, 2022
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No, Meduli is not the "most popular trade hub". It's one of the main trade Hubs. Fabernum and Bakti are basically equal in trade activity, despite having maybe 20% less people in the town. Shit, even Tindrem is near on par in terms of trade. Fabernum and Bakti have more PvP interaction outside than Meduli. Fabernum is basically the wild west of MO. A lot of PvPers leave Meduli as the last resort, due to it's location and the fact you can have a giant zerg come out for 3 - 4 people.

House door changes and guard patrols only happened after it started affecting KOTO...and the only place that got patrol clusters...was Meduli. That is favortism. KOTO + the Coalition themselves have repeatedly stated they spam both discord and in-game tickets with their complaints. Due to Meduli and the coalition being the BIGGEST alliance in the game, the spam of complaints overshadows everything else.

SV since the beginning back around 2009, claimed their game was going to be primarily focused around player interaction and outcomes are decided by player decision making and actions. At one point they were planning to remove majority of NPCs and making the game almost 100% player driven. Any way, they turned their back on this vision and made NPC/AI a huge deciding factor in a lot of areas, especially in PvP and TC - It was multiple nails in the coffin. This is something they said they will try to avoid for MO2. And here we are, with unparryable guard clusters defending the town outskirts against 3 - 5 people while the biggest shit talking alliance in the game sits afk in town crying about the big bad bandits and pillagers.

If the game offered more content for people to go outside of town, and having a less "large group" focus - PvPers wouldn't hang outside towns as much, killing people to try draw out the defenders for a fight.

LOL...

bruh...

The brokers in tind and fab are trash compared to meduli.

Koto will ride out to fight anyone almost any time. Just ask them, ive seen it.

The people House/door peek-a-boo'ing right outside Meduli arent looking to "draw out the defenders" the MDF just puts on crap sparring gear and rolls them on an hourly basis out of sheer boredom. What the sh**ters think PVP is is nothing more than a good laugh for the MDF to break the monotony. The guards are to defend the small guilds and untagged in a safe zone. Just think of it as an expanded city.

This entire premise people like you put on revolves around pvp outside of a city is just trash gameplay loop. Gather your boys, ping the MDF on discord and they will bring you an even fight any time of day.

"Zerg" is literally a core part of the game as it is advertised and crwated to be a large scale warefare game. If you are a tiny geoup of bandits, you will always get "zerged".. its just how its gonna be. If OldGuard or KotO, or North Order is out with a small group the same applies to them. You cant complain about "zergs" when you're a tiny group of molarium and arthropod wearing trolls "killing people to try draw out the defenders for a fight." Want a 5v5? Ask for one but you probaboy too busy killing miners or people farming tuar dogs.
 

Albanjo Dravae

Well-known member
Dec 20, 2021
1,082
569
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People don't care about guard patrols too much, they should be a thing within faction territories, just less clumped and more sparse. The issue people have is that it appears only a certain group, from a certain region, appear to have a bit of influence with their complaining, since what ever they see as an issue, gets patched literally the next patch.

If they're going to add guard patrols, it should be for every guarded town. Patrols should be limited to regular guards lead by an elite at most. We should be able to parry guards again. The world is dead and most of the activity is in towns, only way to get people out is by killing one or two people outside. Adding a constant stream of AI to appease the group of people to stop the only way currently to get consistent PvP, will just kill what's left of PvP in this game.

Ultimately, MO should be reliant on players to carry out most of the punishment, AI should not be a deciding factor. If a guild perceives X territory being theirs, then they should defend it. If a guild and their coalition of half a server can't handle a few rats, then maybe they should look to improve where they fail.
Funny the game was way more active when it was more criminal friendly haha
 

Turbizzler

Well-known member
May 28, 2020
326
450
63
Fabernum
LOL...

bruh...

The brokers in tind and fab are trash compared to meduli.

Koto will ride out to fight anyone almost any time. Just ask them, ive seen it.

The people House/door peek-a-boo'ing right outside Meduli arent looking to "draw out the defenders" the MDF just puts on crap sparring gear and rolls them on an hourly basis out of sheer boredom. What the sh**ters think PVP is is nothing more than a good laugh for the MDF to break the monotony. The guards are to defend the small guilds and untagged in a safe zone. Just think of it as an expanded city.

This entire premise people like you put on revolves around pvp outside of a city is just trash gameplay loop. Gather your boys, ping the MDF on discord and they will bring you an even fight any time of day.

"Zerg" is literally a core part of the game as it is advertised and crwated to be a large scale warefare game. If you are a tiny geoup of bandits, you will always get "zerged".. its just how its gonna be. If OldGuard or KotO, or North Order is out with a small group the same applies to them. You cant complain about "zergs" when you're a tiny group of molarium and arthropod wearing trolls "killing people to try draw out the defenders for a fight." Want a 5v5? Ask for one but you probaboy too busy killing miners or people farming tuar dogs.
Meduli is doo doo, has been since MO1. Can get cheaper higher quality weapons and armor in the North. If you're looking for growth/shrink food or potions, then sure Meduli is better.

I've fought Koto for nearly a decade, fought three actual wars against them(which we won lel). I know all the old blood of the guild. I know the guild more than you. And they're still the exact same as they were in MO1 - Loud mouth salty shit talking zerglings, that complain about everything that stops them from winning with 5:1 odds. Though this time they managed to ally most of the south, to make their complaints stand out a lot more.

My only interactions with them in MO2 are the exact same as MO1, though they stooped to a new low this time. First PvP encounter was them attacking us in colored forest spider queen cave, we wiped them. Next day they put us on the coalition KOS list...for "GY Griefing" lmao Was their lie to justify their alliance to grief one of our members fishing in Meduli, who then made Krawly the laughing stock of Meduli. Wouldn't be surprised if KOTO spams for guards to be added to the spider cave, we keep turning them into loot bags there.
 

Banespike

Active member
Apr 14, 2021
140
83
28
Mk scaffolding had no guards early on. It was a gank fest.
now with guards new players can actually reach it.😄
But no guards at the graveyard down there.
if a zone with zombies is a Save zone for beginners I really don’t care.
but resources shouldn’t be full yield there.
just my 2 cents.
stay save
 

Exiledkhallisi

Active member
Jan 27, 2022
219
117
43
Meduli is doo doo, has been since MO1. Can get cheaper higher quality weapons and armor in the North. If you're looking for growth/shrink food or potions, then sure Meduli is better.

I've fought Koto for nearly a decade, fought three actual wars against them(which we won lel). I know all the old blood of the guild. I know the guild more than you. And they're still the exact same as they were in MO1 - Loud mouth salty shit talking zerglings, that complain about everything that stops them from winning with 5:1 odds. Though this time they managed to ally most of the south, to make their complaints stand out a lot more.

My only interactions with them in MO2 are the exact same as MO1, though they stooped to a new low this time. First PvP encounter was them attacking us in colored forest spider queen cave, we wiped them. Next day they put us on the coalition KOS list...for "GY Griefing" lmao Was their lie to justify their alliance to grief one of our members fishing in Meduli, who then made Krawly the laughing stock of Meduli. Wouldn't be surprised if KOTO spams for guards to be added to the spider cave, we keep turning them into loot bags there.

Lmao

Ahh, so there it is. Just blatently salty. Probably terrible at the game. Thats why guards upsets you... who gets killed by guards? 🤣

Just blatent bias is the real reason you are here. Its not nit about the guards.. its that the MDF gained something ypu didnt want them to have.

You can try to say all you want about koto or the rest of the mdf... the truth is, despite mo1 and whatever happened in that game... whether you or I like it or not, KotO is objectively the strongest guild in the game, and you hate it.