Yeah, I think hammers are ok situationally I guess, but personally I just can't fathom why you'd pick hammer to invest 100 points into vs. almost any other weapon.
It's cool that you can get good damage with heavy mats; for example the only use for stuff like Bron in the game, as far as I can tell, is hammer crafting... But they're so damn heavy that the fact that the damage is higher is pretty pointless. Like, you're still almost better off just using something like incisium because of the huge weight trade-off...
Which also brings me to another minor nitpick: why is Bron so trash, and why the hell can't cuprum alloys be better than flake-stone or cuprum that you make it from...? I feel like there are so many shit-tier metals that are worse than molarium, flake, or incisium, when they take an insane amount of time investment to produce vs. mol/incis/flake that you can just easily grind up in 5 minutes hunting or 30mins mining. It just doesn't make sense from a gameplay standpoint and just turns refining into much more of a slog in terms of progression than it needs to be.
It feels really bad leveling refining and having bron & messing worse for bladed weapons than easily farmable animal tissue mats... What is the justification here? Like, first of all, it makes no sense-- any metal weapon will be sharper than bone. I know the real world comparison doesn't matter since it's a game, but Bron is presumably bronze which was an excellent material for crafting weapons historically but in game it's worse than cuprum (presumably copper equivalent) and molarium/incis/stone etc...? Historically, bronze was still used well into the iron age as it was just as sharp & hard as early iron weapons, the only trade off being that you needed tin & copper, which could rarely be found in the same place, to make it.
So basically I'm just saying, bron & messing being worse than easily farmable animal mats (ie. super heavy and sometimes less or comparable damage) doesn't make sense mechanically because they are so much harder to get in terms of time/skill investment, and it doesn't make sense from a RP sense either since metals should be objectively better at holding a point/edge than bone or stone based materials... Pig-iron could use a buff to make it closer to cuprum, but honestly at least with pig-iron the progression makes sense, pig-iron->grainsteel->steel->tungsteel, each being progressively a bit better for all purposes...
Feels bad that the next metal better than cuprum is steel or all the way up to tindremic messing if you stay cuprum alloy, while shit-tier easy to farm mats are better than all the metals in between them. That's a huge gap of tons of utterly useless metals, and for what? I'm not saying they should be better than steel, just saying it would make sense to have bron & messing slightly better than cuprum and worse than steel. IDK what is the point of making so many metals useless, unless the point is to make refining more of a grind...
Plus, if you buffed Bron specifically, then it would make another useless metal, bleck, have an actual use. Just saying, give these cuprum alloys a buff so they are at least better than flake-stone ffs, that's all I'm asking. Why is a by-product from tier1 extraction better for almost all purposes than alloys that take ages to make comparatively...?
Jadeite/flakestone/incisium should not be better than bron or messing...! It's just gross, it takes so much time & skillpoint investment to get those metals...!