Heaven
Heaven
-You can´t collect Water in Heaven ! Bad for mages !
-Some mobs are super hard to block or unblockable. Especially Razerbacks and Bears. Wolves are more easy to block, but attack super fast. Most Animals attack so fast, that you can´t react to block them. The animiations need some rework, to see more clearly, from which the animals attack you. Rather make them hit harder but slower and more easy to block.
- On the grass near the Banit Camp (if you follow the path down from the Equarry) the lootbags of the Razerbacks are soemtimes no visible, as if they would spawn underground.
-The loot is a bit unbalanced. Bandits are much more rewarding compared to the walking dead. I think the loot of the walking dead should be buffed, till SV add dead generals, which are more rewarding.
-Add some spawns inside the Heaven tower. It is empty.
-Banditcamp should get a Chest. Maybe for Lockpicking ?
-No Combat Tutorial
-Maybe add a heaven Boss later on. (like the demon in Mo1)
-I did not see tutors and a proper Tutorial. Feels more like a starter area but not a tutorial Area.
Meduli
-Graveyard is empty. Bandit Spawns are gone. Meduli Area need more mobs and a dungen. Maybe some Risar/Bandit Camps
-Horses seems to bug out in Meduli and in the area arround it. SV should playtest riding in km Radius arround Meduli and in the Town.
i think its a nodeline problem, so that Nodelines act as invisible Walls, if you are moutned.
-1 Barrel near Meduli was not removed. A Barrel with Mats and crafting materials
Tindrem
-Graveyard fences can be climbed, There are places which the Zombies can´t reach.
-Guards should not be able to be kited in the Graveyard, becuase the loot is not spawning, if they attack mobs
-Some Houses are prety empty.
-The design of the Tindrem Graveyard can be improved.
-I miss the underground crypta cave with the bandit boss.
-One place (a hole in Tindrem) where you could jumpo in and walk under the town. Near wall
-Need optimization
-Guards pathing. At some places guards stacks up.
Morrin Khur
-No Horse Spawns
You need to go up to saussage Lake to find a Horse.
-Saussage Lake and the woods arround are not optimized yet !
Gaul Kur
Swimming in GK show you an underwater animation, even if you head stick out of the water !
- Three buggy spawns in the risar dungen. On 3 places inside the Risars Dungen the Mobs can spawn under the floor, or half on the wall, or inside a cave, which could be abused to skill to max lvl, becuase the risar can´t leave the cage.
Feedback Problems/Bugs/recommendations
-Make the worn Longsword a 2 handed Sword, that deal low damage, or let us buy a 2 handed Sword. the 1 handed Sword,
leaves a bad impression on new players and the first impession is the most important.
The range of 1 handed Swords is very short. If you get too close to an Animal/Walking Dead, you get a handel hit. If you stand a little too far away, you miss the strike. New players in particular cannot estimate the range. Either these make trade hits, or the zombies miss. Because of this, this weapon leaves a bad impression on new players. They then think that the combat system sucks.
The default Keybindings are horrible. Plz read the feedback ! This is very important !
-Some icons can not be drawn in the hotbar from time to time. Even relog not fix it (the resting icon)
-Horses that you failed to tame follow you, and you need to relog, before you can taim them again.
-Sometimes they can bug in Walls, and pets are not shy of water ! This is a problem. Imagine a dominator hide his Spider under Water.
-Many broken Water Spots on the main Map
-you can carry unlimited weight on a horse (even 20 Stacks if you want) On foor you cant move, but you can on horses.
-Clipping Problems (running with a shield eqippped should be a different animation, as the normal running animation, so arms not move that much. that they clip through the shield.
Invisible horsewalls near Pigfarm and Meduli ! i think pets bug out at all Nodelines. They act like invisible walls to mounts and let them bug out. THis and the spawns need to be fixed before presistence !
More Feedback will follow
Heaven
-You can´t collect Water in Heaven ! Bad for mages !
-Some mobs are super hard to block or unblockable. Especially Razerbacks and Bears. Wolves are more easy to block, but attack super fast. Most Animals attack so fast, that you can´t react to block them. The animiations need some rework, to see more clearly, from which the animals attack you. Rather make them hit harder but slower and more easy to block.
- On the grass near the Banit Camp (if you follow the path down from the Equarry) the lootbags of the Razerbacks are soemtimes no visible, as if they would spawn underground.
-The loot is a bit unbalanced. Bandits are much more rewarding compared to the walking dead. I think the loot of the walking dead should be buffed, till SV add dead generals, which are more rewarding.
-Add some spawns inside the Heaven tower. It is empty.
-Banditcamp should get a Chest. Maybe for Lockpicking ?
-No Combat Tutorial
-Maybe add a heaven Boss later on. (like the demon in Mo1)
-I did not see tutors and a proper Tutorial. Feels more like a starter area but not a tutorial Area.
Meduli
-Graveyard is empty. Bandit Spawns are gone. Meduli Area need more mobs and a dungen. Maybe some Risar/Bandit Camps
-Horses seems to bug out in Meduli and in the area arround it. SV should playtest riding in km Radius arround Meduli and in the Town.
i think its a nodeline problem, so that Nodelines act as invisible Walls, if you are moutned.
-1 Barrel near Meduli was not removed. A Barrel with Mats and crafting materials
Tindrem
-Graveyard fences can be climbed, There are places which the Zombies can´t reach.
-Guards should not be able to be kited in the Graveyard, becuase the loot is not spawning, if they attack mobs
-Some Houses are prety empty.
-The design of the Tindrem Graveyard can be improved.
-I miss the underground crypta cave with the bandit boss.
-One place (a hole in Tindrem) where you could jumpo in and walk under the town. Near wall
-Need optimization
-Guards pathing. At some places guards stacks up.
Morrin Khur
-No Horse Spawns
You need to go up to saussage Lake to find a Horse.
-Saussage Lake and the woods arround are not optimized yet !
Gaul Kur
Swimming in GK show you an underwater animation, even if you head stick out of the water !
- Three buggy spawns in the risar dungen. On 3 places inside the Risars Dungen the Mobs can spawn under the floor, or half on the wall, or inside a cave, which could be abused to skill to max lvl, becuase the risar can´t leave the cage.
Feedback Problems/Bugs/recommendations
-Make the worn Longsword a 2 handed Sword, that deal low damage, or let us buy a 2 handed Sword. the 1 handed Sword,
leaves a bad impression on new players and the first impession is the most important.
The range of 1 handed Swords is very short. If you get too close to an Animal/Walking Dead, you get a handel hit. If you stand a little too far away, you miss the strike. New players in particular cannot estimate the range. Either these make trade hits, or the zombies miss. Because of this, this weapon leaves a bad impression on new players. They then think that the combat system sucks.
The default Keybindings are horrible. Plz read the feedback ! This is very important !
Detailed Feedback about the Keybindings/Controlls and the Options we need to get !
I watched the Steam yesterday. I made me a lot of thoghts how the keybindings could be improved to get less imput errors. The Default setting is bad. Problem 1: We need to be able to deactivate the mid and the overhead block for the mouse blocking (I will explain why) Problem 2: New Players...
mortalonline2.com
-Some icons can not be drawn in the hotbar from time to time. Even relog not fix it (the resting icon)
-Horses that you failed to tame follow you, and you need to relog, before you can taim them again.
-Sometimes they can bug in Walls, and pets are not shy of water ! This is a problem. Imagine a dominator hide his Spider under Water.
-Many broken Water Spots on the main Map
-you can carry unlimited weight on a horse (even 20 Stacks if you want) On foor you cant move, but you can on horses.
-Clipping Problems (running with a shield eqippped should be a different animation, as the normal running animation, so arms not move that much. that they clip through the shield.
Invisible horsewalls near Pigfarm and Meduli ! i think pets bug out at all Nodelines. They act like invisible walls to mounts and let them bug out. THis and the spawns need to be fixed before presistence !
More Feedback will follow
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