People want to afk for 10 mins because the system is bad. And walking to town to afk still just shows that its a bad system. Good gameplay doesnt involve AFK'ing for 10 mins.
The first town I was thinking of was Meduli which the extractors are at guards, but many blue towns have extraction at the guardzone. GK doesnt but you arent extracting in GK if you arent the guild that owns GK, so I'd say thats even more safe than a town. Especially with the over sized map, one isnt just going to casually roam to GK to get zerged.
If something is designed to be a time consuming pain in the ass its probobly designed poorly.
Low end metals are the default for weapons, animal materials don't come close to even flake/jade/cuprum. If getting ironbone armor takes 0 effort, getting a flake sword shouldn't take 10 mins of sitting afk at a extractor.
I'm not saying they should make it so ogh is ez and fast to make, I'm saying it shouldn't be balanced around having shit extraction timers to limit gains, when you have 1 character and cant do anything while waiting. when you go kill mobs you are out farming, going to or from your mob. You might attack someone or get jumped. You want to farm more, you do trips back and forth. You can speed this up by killing faster, better mount, etc. Extraction just sucks, you do nothing, you just sit there waiting because the timer said so. This is bad game design.