I can't prove it or am i willing to, i can only hope SV is not dumb enough let some zerglings mass report to add guards that fit their gamestyle. I know they did it before so i don't see why they wouldnt do it again.
Btw i'm completly un-affiliated with that guild and i havent been part of that event so i'm not braggging about something i wasn't part of
Exesive griefing report in meduli translstes to graveyard and house guards i guess.
Houses shouldn't be let next to towns if SV didn't want pvp to exist around town, i find it absolutly hideous they would think that as a solution to their own mistakes and poor choices.
If you don't wanna get killed by the resident of an area then get away, if you can't catch em before they are safe its on you.
Now instead of measuring the distances and knowing your fighting and chasing capacity end up justifying larger interaction timers for closing/opening doors because they give you a 5s Grace period to zerg the fuck out whoever goes into a house.
To be honest i think thats the point of a house, its the strategic advantage to retreat, regear and prepare. Fighting people right next to their house would seem a silly thing to do in the first place.
Yes i do consider houses should have shorter interaction timer, they benefit more small crews and solo players rather than zergs.
I think its a really bad and silly way to balance anything, bigger and elemental problematics should be considered instead, like the design and disposition of towns regarding valuable materials.
You have resources in town, a bunch of saburra, a graveyard and houses under the sight of guards, what a great game design to encourage the exploration of an emtpy world.