those pesky griefer pvpers can always try to ambush, camp resources, try to stop me from trading... or hey, try to find my little hidden village and pillage it... or they can fight each other if they're bored.
the one thing im not interested in is having random pvp fights everywhere you go, every time you step outside of town... for absolutely no reason at all
i want pvp for some actual purpose, not randomly.
i want my groups culture to go to war with another groups culture over actual reasons that mean something.
I think SV could make this work, they just need to tweak the locations and availability of resources in the world.. so that players can have a reason to fight over them.
Just imagine 2 second... playing a PvP game but thinking that PvP is griefing .... ho my god...
What better purpose than stealing your shit kskskksi want pvp for some actual purpose, not randomly.
Uh... Half those keeps have changed hands already even without siege. Funny how those guilds that were going to "Dismantle" other guilds are now not even a foot note in Mortal history.
I don't support the smaller world thing, i think with some additions to the game such as random guarded and lawless camps in the wilderness will definitely take some pressure off towns and generate a more diverse use of the geography of the map. Ideally to simulate inter-town travelling time of MO1 that was borderline acceptable.
Asking for a smaller world Is a completly unrealistic request, not because its not fair. Because they are just not gonna do it.
Ideally Id expect them to remake the world and configure it better but i think we all know thats not gonna happen.
Then better ghost travelling Is required, i find it obsene the ghosting travelling time Is so garbage, even swithing town naked Is tedious and it definitely shouldn't.
Then horses need speed and stamina tweaks to make travelling less hideous.
That was alltime happened in MO1 and this is not brokew the game and economics. They work on fixing bugs and exploits. Right now we are not pay for the game and this is betta test, then what are you talked about? How about people like me, who played 1k hours plus and got fair stacks of golds and mats?Let me explain.
We all know some people duped gold.
We all know that the map, right now, is way too big (for the current population, imagine how much worse it will be for an even smaller playercount)
We all know that some people got overpowered trinkets at the start which are not attainable anymore.
The inflation is through the roof!
Should the game wipe? After most bugs are fixed, and TC is done, should we wipe with a smaller map? Completely from scratch?
I sure its impossible to sort out cheated stuff from clear stuff and with 50% chance, good people can get butthurt damageWipe out all bugged items, empty castles, cheated spiritist packages
SV will never wipe, they said so again and again. Get over it.
Gimme second. If cheater have a profit from cheating, he can repeat or try new method to make something in game.
Bunhc of people worked hard to gewt something. And if wipe happened - they lost times\goods\reason to play.
Then wipe, how i say, its not an exit. Its not help in a future. Cuz cheaters find a new method to cheat and only fair players get rected from wipe.
Economy ie wrecked? I didnt see it sry.
Yes, some people got IMBA stuff, but its like before. That happened alltimes and that stuff loses alltimes. I am a trader and posssible yes, i didnt have expensive rare trinkets, but economy not broked.
I not sure, but i buy some trinkent in MO1 for 3-5k golds. Cuz you canmade more then build, you can change youre character and add some nice shit.How many times the cost of building a keep from scratch should trinkets be going for them?
I not sure, but i buy some trinkent in MO1 for 3-5k golds. Cuz you canmade more then build, you can change youre character and add some nice shit.
Maybe im wrong, but i dont understand ur dramatics
I got 3 village and 2 keeps in MO1. I made it only with fair play, cuz i got 16 characters (4 accounts). Also, i still got like a 3-4 stacks of golds in MO1.Simply put, if things valued at 10k+gold are not exceedingly rare, the entire economy is trashed.
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Now for the complex reasoning behind the above statement. The issue with MO2's economy is due to two major problems. The first is a concept sometimes referred to in game design as "faucets and drains". Faucets are ways currency is introduced into the game economy. For instance, killing an enemy that drops gold or vendoring items for gold. Drains are ways gold is removed from the economy. For instance, buying books or paying taxes on your house. If well-balanced drains should provide value for the currency at a constant enough rate that the value of the in-game currency holds fairly steady. We're seeing a lack of drains in MO2 which is leading to hyperinflation.
Secondly, the value of the rarest items is going to be determined by what the richest players who need them can afford to pay. When you say, lock the best money-making method in the game by tenfold to players with a few rare skills, and allow them to abuse game mechanics to profit massively for a few months, stockpiling flux away like they're De Beers and flux is diamonds, those people are going to get VERY rich and raise the difficulty of anyone not using said money-making method of acquiring any of those rarer items dramatically.
And how do we know it's a problem and inflation has gone entirely out of control / huge imbalances have been created? Because keeps are made entirely from the types of materials gathered by low-tier gatherers (gold, wood, stone, cheap metals) yet are intended to be the biggest most expensive thing in the game. They aren't just a singular purchase for a singular player. They're intended to be the sum total of efforts of a large guild or alliance. Nothing in them is hard to get but the quantities are supposed to reflect a major expenditure through the combined efforts of a large guild.
Yet transactions are happening many times a day now where people purchase a singular item using personal funds for more than the value of an entire keep.
That is a busted economy.