well a mmorpg and especially a sandbox is about player interaction, it seems a co op game where u and ur buddies can build your own "culture" without those pesky griefer death match pvpers would suit u more
those pesky griefer pvpers can always try to ambush, camp resources, try to stop me from trading... or hey, try to find my little hidden village and pillage it... or they can fight each other if they're bored.
the one thing im not interested in is having random pvp fights everywhere you go, every time you step outside of town... for absolutely no reason at all
i want pvp for some actual purpose, not randomly.
i want my groups culture to go to war with another groups culture over actual reasons that mean something.
I think SV could make this work, they just need to tweak the locations and availability of resources in the world.. so that players can have a reason to fight over them.