Crosshair will need to stay to some extent until they;
A) Have a consistent aiming mechanic using something as a reference point for aiming. A couple weeks ago the aiming was horrible when the shots did not line up with anything(not crosshair, not tip of arrow, NOTHING made sense. We do not want that again. There needs to be at least a reference point for where the arrows leaves your bow.
B) Visual AND audio feedback telling you how far back you are drawn for timing the release of your shots to have a consistent experience with aiming your shots. The sound of the bow pulling back should line up with some sort of animation that lets you know that the bow is fully drawn back and let you know when after its fully drawn back that you are getting your maximum range and damage. The limbs of the bow having a slight shake, vision zooming in just a slight bit, something visual like that on top of the entire audiovisual aesthetic around drawing the bow would let you know the status of your draw.
Until then, the crosshair will have to stay.