Currently, values are shown to the nearest hundredth. This works for Direct Healing, Healing Length, Direct Poison, and Poison Length. The problem is with Healing Over Time, Alcohol, and Poison Over Time values which are mostly under 0.02 units or are otherwise very small.
I propose multiplying the base values by 100 so crafting changes will be noticeable while at the same time alter the math behind the system so the end result remains unchanged. I also suggest checking all hidden stats so this problem does not affect those as well. Definitely do NOT add in stat sliders to solve this issue.
Edit: Actually getting one or two extra decimals would solve everything without having to alter any kind of math.
I propose multiplying the base values by 100 so crafting changes will be noticeable while at the same time alter the math behind the system so the end result remains unchanged. I also suggest checking all hidden stats so this problem does not affect those as well. Definitely do NOT add in stat sliders to solve this issue.
Edit: Actually getting one or two extra decimals would solve everything without having to alter any kind of math.
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