The alchemy system with sliders in MO1 was - in my opinion - not a good system since it was way hard to read the sliders without some kind of tool.
Yeah, it's really just an extra step. But I could make a simple tool to do it in MS Paint. Paste in the slider under the yardstick tool, expand it until it's the proper size then, put the ends over the marks that denote the ends. Read the numbers on the yardstick tool, and done. Given I have data on armor, weapons, potions, food etc. all I have to do is compare my data on existing items against each other and then I can make the yardstick actually spit back proper numbers I can use to continue updating existing spreadsheets.
And that's the simple version. I might be able to piece together something that can actually read the numbers for you if you feed it a picture given a little time. I didn't know how to do drop-down menus, data verification or queries before I built
this skill calculator and it primarily functions through the use of those tools. So I am absolutely capable of self-teaching myself this kind of stuff.
Given certain attitudes on these forums. I will absolutely make said tools public if sliders make it back in to make it easier for incoming players to compete with vets. Will be quite a laugh if all the talk of sliders being so "hardcore" is undone with a simple cut and paste tool available to everyone.