Search results

  1. R

    On the topic of gathering plants and beyond

    I do cooking and fishing and ill have to agree that fishing for actual fish can be kinda frustrating. there are only two types of fish you really want, blood kua and ventriosus...maybe kelp dragons, but i dont. Blood Kua as a health-food beats everything else by a mile and Ventriosus is the...
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    directx 12 crash

    First check your drivers...but Im pretty sure you already did. If Robmos tipp doesnt work, try looking for the AA-settings in your Panel. Idk why but for me everythings better since i turned off global FXAA. Dont know why, maybe it has something to do with the in game upscaling method im using...
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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    There are numerous problems as to why new/solo players leave. 1. Constant ganking : Start as a new player: Pushed in the water while fishing, killed while mining, killed while cutting wood, killed while leveling your skills at the GY. Then the new player goes outside and sees that EVERYTHING...
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    UO Vet Feedback

    Absolutely right. Playing solo (800hours solo-mage here :) ) while not being impossible, is really too hard. The world is huge and i actually like it like that. For me the biggest grievance is Mounted Builds while solo roaming. In open steppes you are simply doomed. The draw distance in this...
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    Siege Windows incoming?!

    Solo-Sieges arent really necessary. Lockpicking and stealing from strongholds/houses would be nice for solos to get revenge. I agree with the carebear-argument. Big guilds can respawn almost anywhere because there doesnt seem to be a limit to how many structures a guild can own and only very...
  6. R

    Allow Multiple Hunting Tasks of the Same NPC Mob

    Good suggestion. But isnt the Task-system just fundamentally flawed? Every Mob drops you a trophy like a head or a paw. I think those should be tradeable at the Task-NPCs for the rewards. This would make the whole riding around much less time consuming. Also Id suggest the same thing for red...
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    NEW TYPES OF ARROWS! 🏹

    So one arrow that just does 21more dmg, one that does 30dmg and one that does 35dmg. How would you expect lets say a melee fighter to outdps that? Archers are already very, very strong because of their high dmg. These arrows would make the whole game a cake walk. (which it already is for...
  8. R

    Pets Are Too Strong.

    Two options for this: Either the pets are about lvl 40 max and do about 5dmg per hit or the person you fought (if it was indeed one tamer) is somehow cheating.
  9. R

    What is up with skill training time?

    Yes they do. Its real time hours and your character is "reading" the book even youre offline.
  10. R

    What is up with skill training time?

    I would propose a system that allows my character to maybe read to other characters when they log out close to one another and both have the book equipped. From a roleplay perspective it would make a lot of sense that a really well-read mage could read to warriors. Would make the whole timesink...
  11. R

    Pets Are Too Strong.

    Some pets, Campodons in particular, are OP, no doubt about it.... of course, again, especially if you clad them in plate armor. There should be some specialized roles for pets. Campodons should be slow,so slow that you can outrun them, dont do that much damage and should be able to tow...
  12. R

    What is up with skill training time?

    I know the timers shown in game dont really mean much and therefore it is hard to find out how long it actually takes and how much int affects it. With 115 int some book still tell me they need 80+ hours but my character just reads them in like 10. All you can really do is always double check...
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    Guide to Fixing Archery WITHOUT Ruining Balance

    Okay.. i finally have time to respond to this and I really do not agree with much of this post. First of all Archery is not considered to be a standalone class coz you really dont need all the skills to be a "viable" archer. Just dump 100 points in archery and you have AMAZING ranged damage...
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    Thievery Removed From Roadmap

    Troll mechaics existing isnt the problem. Its the risk/time vs. reward problem. Running around naked and stealing 250g regularly would be a bad mechanic. Its just like mining. I dont care getting slapped while naked mining... but i do mind that mining takes so godamn long and is so boring that...
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    MM vs MA balance

    The problem is since trinkets can give you A LOT of primary skill points every footie is also a pretty decent mounted archer at some point. Mages are only strong in group fights since 4 mages can kill a single player without ANY counterplay. In a 1v1 scenario a mage will most likely lose to...
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    MM vs MA balance

    90% of active users are power-playing footfighters. No way in hell SV is gonna buff mages, no matter how pigeonholed they are.
  17. R

    Thievery Removed From Roadmap

    You are right about one thing here: Players are leaving because they are getting killed over and over again. But that is because the game makes it very, very easy to do so once players form big guilds. People have villages with guards all over the map, can revive anywhere and can farm the most...
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    MM vs MA balance

    100% this. I honestly think "winning the dps race" is also really, really hard to do in most cases. A lvl 125 steppe horse has almost 300HP and the only way to get the Archer off of you is killing the horse. If the MA stays 25m away from you, you can only really use Outburst which wont outdamage...
  19. R

    Size is an underpowered, double edged sword stat, and needs big buffs.

    The thing with the HP was, I actually wasnt sure what stats affect HP. Its only con and the miniscule effect of height? Id just streamline it and tie it more to weight. So I agree a 150kg Thursar should realistically have a LOT more HP then a tiny character. Im just hesitant to agree with...
  20. R

    Size is an underpowered, double edged sword stat, and needs big buffs.

    Havent played in a while, but Size only affects dmg bonus and HP? Easy and realistic buff would be to give it an actual strength bonus, right? So you can get more armor weight, a better dmg bonus, a few primary points and we just keep the HP-bonus or adjust it if needed. The other thing is that...