Search results

  1. R

    AI-Anticheat that detect all Cheaters by creating a digital fingerprint, so they get banned again when buying a new account.

    Would be a great investment. With the amount of cheaters prevalent in even only slightly competitive games ( some say over 50%) it's absolutely necessary. And it would be interesting to see how it affects the in-game economy.
  2. R

    Risk vs. Reward

    The thing is you're calling it "non-functional" but is it? The guy (stealing) taming steppe horses near meduli doesn't make mad cash. And if you're fed up with him getting his pie and eating it how about the zergs in steel armor or better? There is obviously no risk in getting their equipment...
  3. R

    Risk vs. Reward

    Risk vs Reward can't work if every risk mechanic can be avoided by just having an alt. "Mining alts" are stupid. Criminal alts are also stupid and as long as the Alt problem is adressed there is literally nothing to be done in that regard. I mean you can just completely negate any punishment...
  4. R

    Pure Mage VS Pure Footie

    Oh come on. Using melee against a mage requires no skill at all. Melee against melee, you got a duel but i really can't stand this debate anymore. 140dmg from behind is skillfull gameplay? 2 shotting pure casters from outside their reach with a heavily armored melee build is skill? It just isn't...
  5. R

    Neutral zones

    I gotta admit I got shot by a Lictor yesterday.. yes mage and squishy and whatnot.. but holy fuck he outright destroyed me :D So yeah a small nerf to them would be nice. I also really like your idea of supplementing NPC guards with rp-guards. So there is always some form of protection but...
  6. R

    Neutral zones

    I know the guards got a massive overhaul but I don't think it made the cities dead. It made it a little more difficult to kill players in towns. The problem with player guards is that noone would actually take a full shift. So there will be times when the cities are guarded and times when you...
  7. R

    Neutral zones

    The problem with "crime" is that it always means murder. Thievery is not yet in the game and when it comes out it will make every city "less safe". The problem i see with "neutral zones" is that the economy of this game would be totally screwed. It is already very, very hard to justify doing...
  8. R

    Is there a plan to nerf magic soon?

    the thing is pure melee builds will always struggle if their opponents refuse to engage in melee. Without trinkets a well built sheevra skinny-mage cannot be caught by foot. ( excluding trinket effects) A few arrows should do the trick tho since i don't think a lot of dex mages are running...
  9. R

    Neutral zones

    Less guards would mean less people living in these cities. You need a safe place to mine or chop down trees since you are completely helpless while doing it. If someone decides to attack, your character needs to put the pickaxe away and draw a sword ( mages dont need to worry, since they are...
  10. R

    Is there a plan to nerf magic soon?

    Yes, of course they do. Not only that ,they also have more armor and more HP ;)
  11. R

    Foot Archer weapon skills and a buff to Marksmanship.

    Are Footarchers really weak? Most Foot Archers I see are also Foot Fighters clad in Heavy Armor since Archery only needs 100 primary points to be effective. I think the problem has to do with armor. You can shoot lightly armored targets for massive damage (I'd even argue it's too high in some...
  12. R

    Is there a plan to nerf magic soon?

    Just a question: For how much does a fireball hit you on average? As a mage (Ecumenical only) + tamer i hit people for about 50-60dmg with my most damaging spells while negating their armor. I don't think that's OP but It is strong. If Ele does way more damage, then it needs a severe nerf. I...
  13. R

    Guide to Gems

    Hey, thanks for your work. I'd have something to add tho. You can get small rough grossular and ruber (ruby) from Calx. Dont know what the small rough blue ones are called again (I think Almandin) but they dropped by mining granum aaaand finally large rough amber drops from Saburra :)
  14. R

    QOL / Make game feel more like a regular MMORPG

    I think you can actually get quests from other players and SV is trying to make it a bit easier to get those... "pseudo quests" like bounty hunting (" Help me adventurer, some criminal is killing me!" ) or farming quests (buy orders...it's pretty much the same, isn't it?) . However I do kinda...
  15. R

    New Player Experience

    Uhhhmmm I really am new to this game. Never played MO1, installed this game a week ago when it was on sale. But I actually agree on the guards. There should be guards guarding the cities but the city-guards shouldn't walk around castles and houses outside of the city like they do in Meduli...
  16. R

    New Player Experience

    Hi everyone. I gotta say before I get more into this thread that I really enjoy the game most of the time. However I think in the week I roamed this games' world I found some problems that need to be adressed. 1.) The game fails to explain itself to new players: The melee-combat and basic...