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  1. nazgo

    HotFix Patch 0.1.13.11 Discussion

    nothing is "essential" unless you want to be competetive. Min-maxin itself does not guarantee anything, but in a competetive environment, such as small scale pvp, they do make a difference. Gifts like 2x "+1.25% movement speed and +5stam" and "+25 levels to all archery skills" are the source of...
  2. nazgo

    HotFix Patch 0.1.13.11 Discussion

    agreed It would be fine, if I had to grind months for that +10% extra yield from extracting, or an ability to sense "otherwordly" creatures around you, or a passive skill which will have a chance to tell you wether there are valuables in a tree or not. These are all things I would gladly grind...
  3. nazgo

    Rep still doesn't go far enough.

    Hopefully at release we have more organized (blue) guilds in each town. As long as the guards keep things civilized inside the town walls, guilds should handle the protection of GYs and the areas around their home towns. If we dont have enough blue guilds, then GYs gonna be camped, and thats...
  4. nazgo

    A Longer Ranger build

    definately drop alchemy, that requires an entire character. Skinning and cooking as a combo can work, and skinning(/butchering) is usually really good for money. Melee skills + archery is possible, combining that with low CC horses is possible. You are not gonna be a proper MA, so no pvp on...
  5. nazgo

    Foot Archer Possible?

    I have played archers both in MO1 and MO2, so here are my 2 cents on the subject In MO1: I had MA which was not a wheelchair, I never enjoyed wheelchairs. Instead I had the required skills for foot fighting and melee as well. The character was fun, really really fun. At the beginning, I was...
  6. nazgo

    Ranged/Melee character creation help

    due to how the skill system has been designed, its hard to mix ranged + melee. Base skills (such as movement) and basic melee skills already take most of the skill points available. Then if you want to mix it with MA, you need to give up defensive stance, aggressive stance and something else...
  7. nazgo

    one character per account .....

    no chance Im making a mage my only character :D no ability to level up without macroing, pretty gimped in overall pve, no efficient way to farm pretty much anything, and in general, very poor for any available solo activity. So its two accounts for me. MA for pve, farming, solo playing, etc and...
  8. nazgo

    Delay Release

    this one is huuuuugeeee, not to mention how bad early experience mage players gonna have. Your average casual mage player is never gonna stay in MO, as they face hours of macroing spurt and then "farming" :LOL: with proper spells ie. waiting for their mana to regen while standing on top of a rock.
  9. nazgo

    Beta Patch Notes 0.1.0.93 Discussion

    linear curve is the worst and laziest way to "balance" anything, it quite frankly encourages extremes. All attributes, heigh and weight should have diminishing returns after a set level, for example 100 or 110 on attributes. This way a hybrid would by no means be as good mage as a proper dex...
  10. nazgo

    Blocking and archery.

    if anything, the way bows was balanced in mo1, created a boring gameplay as one couldnt actually play an archer, at all.
  11. nazgo

    Blocking and archery.

    Last time I hit someone for 60dmg was when the guy had vendor armor and that was a headshot Archery was dead easy to counter in mo1, bring a shield or a bow or some magic or proper gear or just be aware of your surroundings and suddenly no dmg at all I mean people who complained about MAs in...
  12. nazgo

    Target name player

    I'd like that too (y)
  13. nazgo

    Veela's, Bows, & Strength Requirement

    highest stam regen but lowest stam amongst the meta builds speed is fastest, but not enough to break a stickyback so yeah, no reason to really play with them. I do love the combat jumping tho
  14. nazgo

    Veela's, Bows, & Strength Requirement

    yea I agree with the speed thing, the nerf to speed is ridiculous. Sure, it balanced out the races, now people can choose any race and speed wont be a problem and thats a really good thing! But at the same time they fucked up alvarins so badly. Make a veela and you sacrifice hp, stam, mana...
  15. nazgo

    Top Tier naked PVP

    very nice (y)
  16. nazgo

    Veela's, Bows, & Strength Requirement

    but min-maxin means everything in a game like this get a wrong race for magery, and suddenly you cant hit the critical threshold in which int increases your dmg get a wrong race for a hybrid, and suddenly you cant get enough attributes to spread them evenly for hp/stam/mana if there is a race...
  17. nazgo

    Veela's, Bows, & Strength Requirement

    with 110str they get to the same level as majority of human builds, wether its enough or not remains to be seen I personally hope to see rework of the current bow and archery systems. Many features from mo1 are missing and pretty much all archery related skills are missing.
  18. nazgo

    Should the game go persistence without tc/housing?

    this so much. Instead of interesting conflics that last for weeks, we will have zerg guilds build keeps, walls, banks and 10 houses over night.
  19. nazgo

    Lightest yet/strongest armour and does heavy armour training give better movement to light armour?

    1. lightest yet strongest? Getting heavy armor training pretty much gives you access to good bone materials and metals. One could, I guess, argue that bone ones are lightest yet strongest (if you take price and access into consideration). 2. Heavy armor training does not improve your...
  20. nazgo

    Current state of combat/archery and issues with them.

    yea stam drain is a big problem with the current system. If your character has 110 str, you can draw 109 bow without using almost ANY stamina and hold it for as long as you want. If you draw 111 str bow, it takes a lifetime to draw and drains almost your entire stamina pool. Thats not how the...