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  1. nazgo

    Current state of combat/archery and issues with them.

    I agree with the parry thing. Its ridiculous how long even inexperienced player can spam parries. The window for parry should be significantly smaller and the dmg through basic block should be higher. about archery I have mixed feelings. Currently 9/10 players wear some proper bone tissue junk...
  2. nazgo

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    ideally thats the design, but its not. If I pick a basic foot fighter, I am a jack of all trades we already saw that in mo1, and the core designs have not changed as drastically as they should had when they made the decision to reduce the char slots
  3. nazgo

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    but the problem is, the design of the game is also against having just 1 character. Make a lean hybrid? You wont be effective at pve. Make a proper archer? You cant farm most of the mobs. Basic mage? Cant do shit in pve. Mounted character? You cut half of the pve content off as you cant play on...
  4. nazgo

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    I agree that they need to come up with some fix for this, but proposed idea would bring back some problems from the first MO. World would get super small as everyone would split their toons around the map on the key locations. Still, I agree with that something has to be done. Im not crazy...
  5. nazgo

    Was one character per account a mistake?

    Been testing things for a while now, and 1 char per account is pretty baaad with the current implementation of the skilltree. It was already pretty sad that I cant make a mage anymore, as theres simply no reason to make a mage only account. Then I started theorycrafting with my old mo1 builds...
  6. nazgo

    Why does wessex have a bad rep? Post guild lore

    Wessex has always been a lot of fun, in DF, in MO and in many other games. They bring content by being active, going for politics and participating in conquest. The issue has been, from my perspective, that they give up way too easily, or their leadership does. In darkfall, they gained land...
  7. nazgo

    Was one character per account a mistake?

    I really enjoyed playing a mage in MO1, but I would never ever make a mage my only character, its simply not going to work out. So, either I need two accounts and alternate a sub between them (month of warrior now, month of mage after that) or simply give up on my plans to have a mage but then...