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  1. Aesorn

    Remove/Reduce Blunt damage from 2H Swords

    We tested Tungsteel spears and swords..... Tung Spears hit me for 50 through mage armor, Tung Sword hit me for 80........ Nerf swords please, it's ridiculous and there's a reason so many people use them currently and even before the stress test.
  2. Aesorn

    Mages are trash or what the hell is going on?

    Aesorn#7164 going to sleep now but feel free to ask mage questions you may have another time.
  3. Aesorn

    Mages are trash or what the hell is going on?

    50 Int is fine for now, I use 110 cause when they change it you're probably gonna want more than 50.
  4. Aesorn

    Mages are trash or what the hell is going on?

    INT scaling is getting changed apparently, but If you think mage is "trash" you're extremely incorrect. I understand you're a new player but trust me as someone who has been a mage main in MO1 for years, it's still very powerful even with only having ecumenical school at the moment. Though...
  5. Aesorn

    PvP compared to MO1

    It's 100% slower, this is well known between the veteran players though it's actually intentional for better or worse. There's of course pros and cons to everything, and in MO1 the combat was substantially faster which was great but ping disparity would cause things like a EU player swing...
  6. Aesorn

    World - Empty on purpose or just not finished

    This is not correct..... have you not played MO1 in 8 years or??.... There was tons of mob variety and plenty of mobs everywhere on the map. MO2 feels empty but MO1 did not,,, If you think it did then you sound like some of the people on steam reviews who also claimed it had no content.... lol...
  7. Aesorn

    World - Empty on purpose or just not finished

    It's not empty on purpose, devs have stated multiple times there's a lot to be added, especially in mob variety and spawners. Game isn't even in persistence yet so there's a lot of work to do left. Most the dungeons don't even have mobs yet or aren't finished.... If we compare MO1 mobs not...
  8. Aesorn

    Mercy Mode

    i'm just trying to say in MO1 after the hundreds of people I have killed in war that a guy never went into mercy mode from a deathhand or Tlash when they were very low HP, so if what you say is true it's either only with people that have 100 subsisting or you are incorrect about something...
  9. Aesorn

    Mercy Mode

    I am pretty sure bbihah might be somewhat wrong about MO1 mercy being chance based, like if a guy was at 1% hp and gets clean hit by a weapon or magic he will die every time and not go into mercy it always felt like. At the very least it felt reasonable when someone went into mercy like the...
  10. Aesorn

    No thief in mortal ii

    Thievery is not wanted or needed? There's lots of long time players from MO1 who won't even play MO2 until it's added lol.... It's one of the core and only playstyles in the game for some people..... It also one of the things that makes the game unique, only other games you can steal from...
  11. Aesorn

    Magic is stupid in mortal online 2

    Don't want to feed the trolls but this Not guy is obviously coming from a place of extreme inexperience or lack of skill. As someone who has been dex mage main for the last 5 years I think you truly don't understand the potential power us mages have in this game. I play a quite aggressive...
  12. Aesorn

    Magic Feedback Thread

    UPDATE: The latest hotfix patch fixed one of the two major issues with magic, which was the delays after preping and releasing a spell. Which is amazing, it feels 1000% better now. The Combat-Mode casting seems to have had almost no changes though and still is by far the biggest issue of...
  13. Aesorn

    Magic Feedback Thread

    After many years of both small scale and large scale pvp MO fights.... I have never seen a stale-mate between two sides fighting unless it was one team gate camping which wasn't a problem with healing it was just how walls worked, even then the damage output in MO1 seemed perfectly fine enough...
  14. Aesorn

    Magic Feedback Thread

    Hello, I have been playing MO1 since 2015 mostly as dex mage main and would like to give my input on the current state of magic and hopefully with the rest of the community on this post, all of our feedback can and will be heard. Please feel free to address your opinions, concerns and feedback...
  15. Aesorn

    Omg i been waiting for a game like this for like 20 years

    Welcome, just wondering where you were during MO1 since it was basically the same kinda game? :P
  16. Aesorn

    Lore&Monsters

    In MO1 there was different types of Skeletons, mummy's but no fightable dragon even though a animated half-model of one existed in a hidden location at one point. Though besides animals there was many monsters in MO1 like minotaurs, lizard-men, ant-men, rat-men, frog-men, orcs, demons...
  17. Aesorn

    Warcrys worth it?

    Nope, drag it to your hotbar, the warcry is a on-use ability. Henrik was saying they gonna change the UI to make it more obvious though since it looks like all the passives.
  18. Aesorn

    Human Racial Balance - Con is King?

    Seeing streamers who had around 35% damage bonus on a footie was a shock to me but also a red flag that there's some kind of problem, didn't realize it's even worse then i thought so cant help but agree with Godkin for once.
  19. Aesorn

    Main way of increasing stats?

    It's probably one of the few things copied from UO that actually shouldn't exist in this game. A private server called UO Outlands fixed this by making leveling from pvp much much slower.....training dummys only getting you to like half max skill... and only being able to farm a few skill...
  20. Aesorn

    Want to donate towards MO2 with the $149 package, but need to know if there will be NA servers

    SV has said they considering doing different servers for different continents they release in the future... this would be nice if the game was populated but Myrland is already way too big to begin with IMO. I truly think they believe there will be 10k+ people on at the same time, or at least...