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  1. Aesorn

    Change the login screen

    Ahh yeah.. I think you might be right. Well nice, will prob be on Haven then in MO2 even though i'd prefer it on the main continent.
  2. Aesorn

    Change the login screen

    I imagine they still have rights to this music... I hope it's at least played somewhere ingame oneday. Feel like ive heard it in MO1 somewhere just can't think of where.
  3. Aesorn

    Lack of offline protection will cost the game

    Don't know if this has been posted in this thread yet but Henrik on a livestream said they are looking at a way to allow time-windows for raiding in a more realistic way such as setting a time guards need to sleep which would be the pseudo-window for attacking. If this existed it wouldn't...
  4. Aesorn

    Why we don´t need Haven

    Listen I don't think Haven doesn't have any cons, and I agree there should be a time limit, but I think you need to consider part of the reason MO1 never had a big playerbase and part of that reason is because new players never had direction and were not prevented from extreme griefing or PK...
  5. Aesorn

    Why we don´t need Haven

    lol Eldrath / Zeal trying once again to change the vision of the game...... yikes
  6. Aesorn

    PVE Content - Caves, lost places and their rumors

    This is almost exactly how exploration works in MO1 so this should be in MO2 for sure, have not really seen any caves yet in MO2 but Henrik says there will be a lot and similar exploration style to MO1 so hopefully exploration will be like this again in MO2 but even better.
  7. Aesorn

    Would you like to have common Triangular based Magic ?

    No thank you, I main mage in MO1 and will in MO2 and I much prefer not playing a mini-game during my casting like in DF. Also you add many more balance hurdles to magic that have been done over 10 years of MO1. By the end of MO1 magic was in a good balanced spot imo, let's keep it like that...
  8. Aesorn

    Why we don´t need a flagging system

    Well I was just stating what your comment made it sound like.. Eitherway blues are extremely less likely to kill you when you go into the wild then a red, that's why they are blue bro.... they don't slaughter everyone on sight. But sure in town blues will always seem like the "griefers" because...
  9. Aesorn

    Why we don´t need a flagging system

    Not trying to sound rude but it seems like you never ventured outside of Tindrem much then, seeing a blue in the world was probably easily over 10x less likely he would attack compared to a red who would attack mostly everytime... Blue blocking also didn't exist late into MO's lifecycle. I...
  10. Aesorn

    The Game isn't Ready [Poll]

    TC is the only real infinite content loop in a game like this, sorry but fighting the same scripted bots over and over isn't a real content loop.
  11. Aesorn

    Free trial keys

    Do we know if these keys when used will stay active until the game goes persistent ?
  12. Aesorn

    Thoughts on magic in Mortal Online 2

    As we all know, Mortal Online is heavily(understatement) inspired by Ultima Online. I believe for PvE mages we should take even more inspiration from how it works in that game. I only know a lot about Ultima Online: Outlands(the most popular pserver) so I will be talking about that... PvE...