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  1. Kaemik

    Weapon crafting suggestion. Grip materials.

    Leather in general is a really bad material. There is nothing I've tested leather on that it is optimal. It's mainly just a useable filler for ultra-cheap gear in a lot of slots.
  2. Kaemik

    Make PvP consensual

    Yeah, for sure not. Simply having opinions you strongly disagree with doesn't make someone a troll. He's just clueless about the point of this game.
  3. Kaemik

    Make PvP consensual

    Yeah, he's not trolling. He just doesn't understand how central to MO the freedom to attack whoever you want is.
  4. Kaemik

    Make PvP consensual

    It's not a straw-man, it's an analogy. I'm saying all three of those things are on a par.
  5. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    How? A slow trickle of automated resources in a static location is great. In Darkfall I guess mines and farms weren't really automated but they were like hypernodes. Gathering from them was SUPER fast in terms of resources per minute. So they do both have the effect of distracting from manually...
  6. Kaemik

    Make PvP consensual

    Yeah, I'm not GONNA flip it off if it puts me at a competitive disadvantage. You see what I mean. I hate to sound too callous. But if you want pay-to-win microtransations, find another game, if you want third-person, find another game, and if you want PvP you can opt-out of, find another game...
  7. Kaemik

    Two handed swords

    2h swords are fine. I'd agree that other weapons need to be buffed a lot more than they need to be nerfed. I don't think any weapons currently need a nerf other than 2h spear animations. We just need to bring weaker weapons up to the level of stronger ones.
  8. Kaemik

    Make PvP consensual

    So I have zero issues with cosmetic microtransactions. I take great issue with things that are pay-to-win. Why do I hate that? Because it's no longer a real choice. I either do microtransactions or suffer a major disadvantage when playing. Why do I want forced-first-person? Because I enjoy...
  9. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    Agreed. Village spots should be in open areas with no immediate resources any closer than you would find them to say a gauded city. Which is to say maybe some low-value trees and/or granum. Saburra in the Meduli area. Houses may be a bit closer. For instance you couldn't allow houses in the...
  10. Kaemik

    Make skilling take longer

    Action base leveling is just a terrible system for MMOs. Always has been, always will be. Action XP gained on kills you can invest into any action skill is just a better system. It takes the tedium out of the skills you want to macro past and makes macroing itself entirely non-viable if you're...
  11. Kaemik

    Make skilling take longer

    I've already told our macro guy I want an "omni-macro" that levels every skill you can reliably level while entirely afk so we can set that 1 macro, go to bed, and wake up with like 15 maxed skills. So yeah not going to stop me.
  12. Kaemik

    Dedicated afk training areas.

    Lets go with that option. Cut and paste the clade bonus system to give "Active experience" you can then allocate into any active skill to level it. Given they apparently said all mobs will eventually give clade XP that's literally all that needs to be done to kill macroing and allow people to...
  13. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    One thing I'd really like to see is resource-generating buildings. We already have things like "rye seeds" so the eventual inclusion of farming and/or gardening seems are forgone conclusion at this point. Would also be cool to see things added like lumber camps or mining camps that slowly...
  14. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    I'd like to see both palisades (at the village level) and stone walls (at the keep level) be able to be built in such a way nobody can just hop them if the gate is closed. A fence on an individual house is another story as I'd imagine its main purpose would be decorative. The difference should...
  15. Kaemik

    Make PvP consensual

    Fine and I stand by it. SV isn't going to seriously consider this proposal. They'll barely consider balancing races or a proper classification of taming and there is actually a lot of support for that. You seriously think they'll abandon a core principle of the game because one guy who was...
  16. Kaemik

    Melee Counters to Mounts

    Interesting. I'm assuming this is about Lykiators and their famed climbing properties. That would certainly be an interesting way to handle it. I was presuming the solution to it would be less jump for them but certainly making all melee weapons counter them would make them a lot more interesting.
  17. Kaemik

    Why does wessex have a bad rep? Post guild lore

    "Truthshower" hates Naj. +10 points to her credibility. Wessex has only ever been cool when I met them in-game. +10 points for Wessex. XD
  18. Kaemik

    Melee Counters to Mounts

    Polearms + 200% damage to mounts and 100% more likely to dismount on normal attacks if on foot. This is reduced to 100% more damage and 50% more dismount chance if mounted. Lances are treated as a polearm for this ability. No bonus to spears. Spear stance - Takes 1 second and 50 stamina to...
  19. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    Personally, I really enjoy the idea of pallisades that will only hold up a few minutes scattered around the map. Not for the sake of avoiding PvP but because of the dynamic it adds to it. If like I said, 5 guys can bust the wall in like 3 minutes this means if you're out riding with 10 guys and...
  20. Kaemik

    Make PvP consensual

    Never going to happen. A core premise of this game is you can kill anyone, anywhere, for any reason. Ganking is an intended part of the game. As a community, we have some choice HOW people experience this system though. It could be at the hands of someone who camps them at their initial spawn...