Search results

  1. Kaemik

    Clade Gifts - My Next Spreadsheet Project

    They both have their own application but I very much agree. If I really go all in on a guide I try to do both and crosslink them between eachother. YT is a better method to convey the info quickly to the audience or demonstrate concepts that really work best with a visual demonstration, but a...
  2. Kaemik

    Clade Gifts - My Next Spreadsheet Project

    I'm going to make a separate topic on it. I've been thinking on this one for awhile. I think a small set of bonuses determined by your "dominant" race works best. Dominant would be like... if you are Tind/Kal/Sard/Sid Tind is the race you appear as due to it being first. So that is your dominant...
  3. Kaemik

    Clade Gifts - My Next Spreadsheet Project

    I think balance between clades is as good as it has ever been right now. And for most races that has meaningful gifts. For instance the 50% damage to and from guildies (non-stacking) does function for humans and that is a quite solid bonus. Full jump in combat and the bow draw weight bonuses...
  4. Kaemik

    Clade Gifts - My Next Spreadsheet Project

    As many of you may already know. I want to map out all the data relevant to a new player making a character and create a comprehensive video+text guide on it. I believe this will help many newbs deal with the frustration of coming in and choosing a race that's non-viable for the type of build...
  5. Kaemik

    INT Scaling on Magic

    Some variant of red would work for me. While it would be a nightmare to graph though, my ideal curve wouldn't be a singular curve. It would be say... lesser heal capping out at 50. Thunderlash capping out at 138. Flamestrike capping out at 100-110. Etc. This would keep hybrids very strong in a...
  6. Kaemik

    INT Scaling on Magic

    Finished Int Chart: Finished Psy Chart: I haven't tested mana regen from psyche and int and won't until the int changes that are coming soon. But in the current system now that I understand how it works it's easy to game. Psyche is a relatively flat line with damage going down fairly...
  7. Kaemik

    Nightvision Clade Gifts Need Improvement

    I could see that being insanely useful in the right contextt. Like if you're out on the steppe that's an entirely useless activated ability but if you're in the jungle or an urban environment and you hear someone without seeing them, it could give you a major leg up.
  8. Kaemik

    Nightvision Clade Gifts Need Improvement

    Would you feel differently if Thursars had their clade gifts buffed and it was made so light sources extend blackwall a bit / can be hung at your waist rather than taking up a hand slot but always lost dura slowly while providing light? I know I would still still see a lot of value in every...
  9. Kaemik

    Nightvision Clade Gifts Need Improvement

    I don't feel nightvision is unfair. I'm very undecided on what build I will finally go with but there is a strong chance it will be human. Humans have -50% damage to and from guildies(non-stacking but still good), great attribute totals, can wear more armor with less mana penalty etc. Kallards...
  10. Kaemik

    Nightvision Clade Gifts Need Improvement

    Yeah, I was really hoping for some kind of vision effect that made dark areas appear light for nightvision. And it should be passive. Like not modern nightvision goggles but a more magical seeming thing where like the entire world is clearly visible and perhaps tinted more blue at night. I took...
  11. Kaemik

    Magic is stupid in mortal online 2

    Spiritualism gets a form of teleport. It's the next school slated to be in-game.
  12. Kaemik

    [IMG]

  13. Kaemik

    INT Scaling on Magic

    Still need to do the testing on 10,30, and 40 but you can clearly see at this point the general trend of the graph. Psyche consistently lowers base magic damage taken as well as resist. When I say "Consistently" this is assuming that in places where there are seemingly random upticks in say...
  14. Kaemik

    Hybrid online.

  15. Kaemik

    Hybrid online.

    I'm going to throw out the question I'm sure will make many people angry but needs to be asked. What is wrong with hybrids becoming the foot-fighter meta? People say they want higher skillcaps. Hybrids have to have all the skills a footfighter needs and then add a whole new level of mage play...
  16. Kaemik

    Incentivized player cooperation.

    There is no difficulty in convincing newbs they're better off with vets as allies. There is sometimes difficulty convincing vets they need newbs.
  17. Kaemik

    Incentivized player cooperation.

    I'm not sure I would tie guild membership to real-life finances. I feel like this could create a dynamic where people stay with guild they don't really enjoy until they find a new guild or guilds keep on members they don't really enjoy. One thing I have been in favor of though is guilds that...
  18. Kaemik

    INT Scaling on Magic

    We'll know what psyche does soon enough but you tests things 1 variable at a time or else the results are indecipherable. It's also "flawed" because there could be a curve between 10 and 50. Fatmages start with 45 and have the highest maximums so those will have to be tested on separate characters.
  19. Kaemik

    Magic, Pet's & Bugs

    Hopefully terrain steepness is a bit pet dependent. Like say a cougar should be able to handle steeper slopes than a horse, and any winged pet should completely ignore it. In terms of the getting stuck though, they need to do what they should be doing with enemy NPCs and their crap pathing. If...
  20. Kaemik

    INT Scaling on Magic

    Not a single one. Is "Mind hit" like a crit or something?