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  1. Kaemik

    Let us test all the clades before release.

    I generally agree for the purposes of builds. You can reset them instantly as many times as you want though so you don't actually need to do any grinding to test what they all do since you can easily get that done with 10 skillpoints you just keep remapping.
  2. Kaemik

    Race and Attribute Data Compilation

    Human gifts finished.
  3. Kaemik

    Long bow runing .

    You're not going to like it. But any slower build can be countered by greater numbers if they play smart. I can reset from any fight unless the enemy is running similarly fast builds to mine because I have near max movespeed. If you play a slow build, you're just going to have to accept losing...
  4. Kaemik

    Long bow runing .

    Like 3 days ago.
  5. Kaemik

    Make Shields OP, Make Short Weapons Faster

    Shields are already OP. I love my shield and half the time I've been using them I was using a sub-optimal recipe. Swords are underpowered though. I fully agree, buff every 1h weapon except spears and daggers to be more competitive with spears and daggers.
  6. Kaemik

    Long bow runing .

    The issue isn't that I don't understand the point you are trying to make. It's that I understand EXACTLY what you are trying to say "I'm better and I lost to more people." But the tactics you describe them using are smart. Smart tactics beats fast swordplay. Perfect. That's exactly what I...
  7. Kaemik

    Long bow runing .

    I have. I love going into GK and just taking potshots at people until someone chases me out into the open where my build has the advantage. XD I try not to stay inside the city too long both because of the frequency of random crashes, and because I prefer open field fights like most of the...
  8. Kaemik

    Long bow runing .

    No. I'm not just thinking of 1v1 scenarios. I don't even care about 1v1 scenarios all that much. If you're facing greater numbers of a well-coordinated largely ranged force and you don't have people capable of closing on them to negate them/they have people who are good at covering for them...
  9. Kaemik

    Was one character per account a mistake?

    Ultimately I think EVE had the best model of any game in terms of how skills were treated once you acquire them. Not the passive training concept, but the idea that you can train every skill in the game, you just can't use them all at once. In terms of how that could work for Mortal, trained...
  10. Kaemik

    Was one character per account a mistake?

    I believe it's a 12ish dollar sub, and most people I know who are really serious about the game are discussing a 2nd account. Pay to win.
  11. Kaemik

    Spell Range Demonstration

    Quick video I figured was easy to knock out while testing other things. Just a visual demonstration of all the different ranges at which spells cap out.
  12. Kaemik

    Race and Attribute Data Compilation

    No problem. This is very much for the newbs. I feel like the less confusion about initial stats there are when people make their character, the more they will enjoy the game and the faster this community will grow.
  13. Kaemik

    Race and Attribute Data Compilation

    This is the date I compiled for my guide on races and attributes. Figured I'd keep this list public as it contains a lot of useful info for people. Attributes Strength Damage Stamina Carry Weight Armor Weight Bow Draw Dexterity Stamina: See Strength Jump and Sprint Constitution 1...
  14. Kaemik

    Was one character per account a mistake?

    Right now I'm already hoping to run two accounts for myself and my fiance. She wanted to be a thief, I wanted to be a tamer. Given people have lobbied in support of those professions being misclassified as action skills, I'll likely have a dedicated crafting account so that we don't have to gimp...
  15. Kaemik

    Was one character per account a mistake?

    People will still do that. It's not THAT hard to level in this game. And multiple characters is just as possible as it was before. It just costs more. So it's more Pay-To-Win to be frank.
  16. Kaemik

    Long bow runing .

    Many types of melee will be underpowered. Prettymuch every 1h weapon that isn't a dagger. Polarms... we'll see what kind of bonuses they do or don't get against cav. Most 2h weapons, spears, and daggers are in a great spot though and need no buffs. Nor is anything OP fighting against them at the...
  17. Kaemik

    Long bow runing .

    Yes. You recharge faster than you use stam on most bows while standing still. I do not see how that is a problem. If archers are not very powerful when left to casually do their own thing with no pressure applied to them, then they're distinctly underpowered. Archers in this game aren't like WoW...
  18. Kaemik

    Long bow runing .

    Vendor bows definately drain stam or at least they did before bow crafting made it in: Vendor bows are ENTIRELY inconsistent with crafted bows in terms of what they do though. The only thing I found that was consistent was shots per minute. If you're finding bows that don't drain stam...
  19. Kaemik

    Long bow runing .

    That's the complete opposite of my approach. Veela fighters have less health, damage, and generally armor than their opponents so 1v1 I start with harassing with kiting and archery and switch to melee once they are low and running from me. In teamfights stam drain isn't as big of a deal though...
  20. Kaemik

    Thursar clade changes

    I think the damage through parry thing would have to be an active only with fairly limited duration (but less than a 10 minute cooldown) if it were added. Otherwise, Thursar may become a no-brainer choice for nearly every foot fighter. If this type of mechanic were added I'd rather see it added...