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  1. Kaemik

    Target bar.

    This can also be used for spell detection. You can kind of see this in the spell range video I posted. When I did outburst at 4000 range, the lighting was not favorable, there were other people getting in the way, and it was a bit hard to see at that distance through that many obstacles anyway...
  2. Kaemik

    Ohgmir are the Lighest Clade in The Game

    Yes this seems to be how it is. But is it how it SHOULD be? Henrik directly addressed my concern Khurites are trash mounted builds vs Kallards by saying that lighter builds will have advantages when it comes to mounted combat. This seems to entirely implode the moment you realize one of the top...
  3. Kaemik

    Was one character per account a mistake?

    The issue with "not making it feel like a grind" is there is no way to make PvP as effective of a path to progression as PvE that isn't highly abusable. Thus the inevitable outcome of all highly grind based combat systems is "PvE for thousands of hours to get good at PvP". Which is a REALLY bad...
  4. Kaemik

    Was one character per account a mistake?

    I wouldn't expand it to combat. I think that's where MO2 really beats the crap out of Wurm or really any other MMO I've played other than Crowfall which is comparably good. I'm playing this game to run around with my friends in PvP. My guys are here because I said: "In ArcheAge we spent 95% of...
  5. Kaemik

    Was one character per account a mistake?

    In terms of properly classified profession skills. I think Mortal Online has gotten it wrong. Skillcap systems are REALLY bad at preventing everyone from doing everything when a lot of people when 12$/mo means A LOT less to some people than others. The issue is professions being a fast grind...
  6. Kaemik

    Was one character per account a mistake?

    Funny enough, I am paying for 2 accounts BECAUSE of this fool and others like him want to ruin my profession by arguing in favor of its misclassification as a combat skill. And then he throws out words like "honor" and "fair" to say why I shouldn't just pick it up as an essentially free...
  7. Kaemik

    Melee Counters to Mounts

    I have a rather similar opinion in that I am playing mounted and want it to feel good, but if it feels TOO good, then it becomes Mounted Combat Online. Not only have a lot of people expressed they don't want that. I don't want that. Because if everyone plays mounted then my reasons for wanting...
  8. Kaemik

    Why does wessex have a bad rep? Post guild lore

    Ah. So it is not absentee leadership in that he's gone and others took over in his absence. It's absentee leadership in that he only pops in long enough to shake things up and then leave. I can understand why that is bad, and how it would leave some ex-members bitter.
  9. Kaemik

    Make PvP consensual

    Make better PVE content. I think people are pretty universally in favor of better PVE content if PVP isn't dumbed down in the process.
  10. Kaemik

    Was one character per account a mistake?

    I'm fully in favor of balancing it cost-wise. Making robes very strong for mages if the right materials are used is a good thing from multiple perspectives.
  11. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    Players do have to be defended. Players are also not a static structure that never moves. This is how rare mines generated content in Darkfall. I knew if I went and started hitting peoples hamlets and less populated cities for rare ore mines, there was likely resources there to steal. Meanwhile...
  12. Kaemik

    Melee Counters to Mounts

    It was meant less as a direct issue with the lack of dismount and more the fact two people have taken a swipe at the importance of realism in this thread, so I thought it was worth bringing up once again that a certain level of realism is part of this game's vision. The non-dismount system... I...
  13. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    Automation is what MAKES them most efficient in terms of player input per resource output. It's the entire point of automation. And why would you still go out and gather? Because they're producing 10-20% of the resources needed to keep the economy going. When I say that, that's assuming every...
  14. Kaemik

    Ohgmir are the Lighest Clade in The Game

    This is important because Henrik says that lighter weight builds will have advantages when mounted and be more easily able to play light cav builds. Currently, weight seems to be entirely a function of fatness/height. This isn't ENTIRELY confirmed but it is confirmed thanks to some info from...
  15. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    Automated systems should never be capable of generating 100% of the resources you need if relied upon to the exclusion of everything else. That being said, they should be the most efficient method of generating resources in terms of player time investment vs. resources yields. This is what makes...
  16. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    Breeding is said to be something that will not render taming redundant in MO2. I'm not sure how much I trust that statement, but it's certainly achievable with the right system. I have my own idea that involves limited offspring per parent and the best potential creatures coming from a bred...
  17. Kaemik

    Melee Counters to Mounts

    I can screenshot it from the FAQ if anyone needs to see it again, but realism is intended to be a part of this game. Yes it's "A GAME" but I think for this particular game blending realism and fun best does what this game sets out to do which is create a highly immersive experience while also...
  18. Kaemik

    Long bow runing .

    I deleted my original post where I said "there is no such thing as a no stam bow" because I realized I hadn't tested it enough to make such a statement. And after a lot more testing I'd like to report... running an INCREDIBLY low draw strength bow, I have yet to test anything that didn't...
  19. Kaemik

    Melee Counters to Mounts

    There is very little perfectly flat terrain in this game. Even the flattest areas tend to be dotted with small hills and rocks. But MOST of the game is what I would consider good cav terrain, and the areas worst for mounts are also some of the paths least likely to be taken. You basically can't...
  20. Kaemik

    Melee Counters to Mounts

    With polearms, the idea is you are more stable on your opponent with both feet on the ground and particularly in spear stance their momentum is working against them. Your weapon hits their horse while they are going full speed converting the momentum into damage against the mount. Very much like...