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  1. Kaemik

    Too much body positive

    Yes, I'm agreeing on that. I'm definitely one of the broader built people I know IRL and some of these character models make me seem thin by comparison.
  2. Kaemik

    Too much body positive

    Right but that is part of racial balance, they aren't intended to be the same. But say male Blainn to female Blainn carries no change in stats. In some games people play females because they believe the hitboxes to be smaller. I think MO2 may have been attempting to avoid that. Rather than...
  3. Kaemik

    Too much body positive

    I think it is partially because they want males and females to have the same size hitbox I am guessing. The men seem a bit thick as well though. Like I've met plenty of thin and/or lanky guys. Skeletal: -40 STR, -40 CON, -10 PSY (-18 to -19 Health) These stats suggest to me that anyone who has...
  4. Kaemik

    Harbingers loses 3v1 to Rhias in Gaul'kor

    AC has a stronger infantry core than us as well as a formidable alliance and if that's the route we wanted to go, it wouldn't be bad. We remain good friends and if whatever group you're too ashamed to identify with comes for them you'll see us there too. But we've chosen our path and some early...
  5. Kaemik

    Harbingers loses 3v1 to Rhias in Gaul'kor

    Well that, and the entire thread is apparently asking a question about if we'll be capable of living somewhere we never intended to live. We'll roll through GK sometimes. Just like every other city in the game. But we certainly aren't going to live there. If our intent was to live in GK I think...
  6. Kaemik

    Harbingers loses 3v1 to Rhias in Gaul'kor

    We don't have any... not a single one. No person in this guild other than me has more than two weeks active play in MO2. And I certainly don't claim to be a veteran. Or good. I spend the time most people spend drilling melee making spreadsheets on what int and psyche do. I kind of already...
  7. Kaemik

    Harbingers loses 3v1 to Rhias in Gaul'kor

    Intelligent people generally don't need explanations as to why a guild made up nearly entirely of people who just started playing isn't great. Our guys seem to be getting active and practicing more now. We had 5 people on practicing for hours tonight and they are notably improving in combat...
  8. Kaemik

    Harbingers loses 3v1 to Rhias in Gaul'kor

    We have no intent of living in Gaul'Kor or anywhere else, our recruitment topic clearly states we are nomadic. So I'm going to vote No on this one. XD It's worth noting that literally all of our members who aren't me are new to the game and training up. Like that was one of our guys literal...
  9. Kaemik

    Original Armor Models

    For sure. Especially Sarduccan as there is nothing of that theme in game yet. I think right now though the armor I'm most interested in seeing is robes. There have been some changes to mana regen and I'm VERY curious to see if they've tweaked it enough to be viable mage armor in MO2. I think A...
  10. Kaemik

    Was one character per account a mistake?

    Yes but taming and thieving are both misclassified as action skills when they give no combat benefits. This means taking our professions (because that is what they are, however they are classified or misclassified) on our mains gimps us IN COMBAT which is the place I'm least willing to gimp our...
  11. Kaemik

    Was one character per account a mistake?

    Don't worry. I think most people will be made to bow before their new Ohgmir overlords come mounted patch. Ohgmir aren't bad right now but their stats are broken good for mounted builds based on what we know so far.
  12. Kaemik

    Was one character per account a mistake?

    Very much better. But still lacking variety for a lot of races. Alvarin seem like they can play a fast/squishy version of literally anything. Ohgmir seem to be able play a slow tanky foot version and a straight OP mounted version of everything but hybrid (too few points to be good hybrids IMO)...
  13. Kaemik

    Race and Attribute Data Compilation

    Alvarin clades updated, Fatness effects updated.
  14. Kaemik

    Race and Attribute Data Compilation

    Yeah that's why all these graphs start at 0. I'm charting increase in value vs. point investment. So like 10 in an attribute is considered a zero point investment or the minimum in height is considered a zero-point investment. If say a stat starts at 200 and raises to 400. Then the graph would...
  15. Kaemik

    Was one character per account a mistake?

    I think to a large degree, like many other issues with MO1. The problem is cut and paste. Mortal Online isn't built to be a single character game. But MO2 apparently is going to be one. There SHOULD be changes in the races and skills to reflect that. Races being more multi-functional (instead of...
  16. Kaemik

    Was one character per account a mistake?

    I largely agree, but I would also generally state skillcaps are a bad system and races should be far less limiting in terms of the viable roles they allow for than they are in Mortal Online. I think a lot of changes need to be made to how this game handles skills and races to make a 1 character...
  17. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    He said walling in houses was a no-go. Villages are an entirely new level of player-owned-structures that were announced AFTER that comment. The idea of a smaller and weaker but cheaper form of wall for a new level of POS that falls in between houses and keeps makes complete sense.
  18. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    This is why I like the idea of villages with palisades that go down quick. Ideally I'd like to see major TC assets like keeps and houses work like this: Keeps - Strong walls that require siege to break. Few and far between. Provide storage and military benefits. No resource benefits beyond the...
  19. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    This is the precise reason I am a huge advocate of things like raidable automated resource production structures, particularly ones in villages with a small easily breachable wall defending them. Why? Because in Darkfall when I wanted PvP I would go do one of two things. 1. Drain peoples...
  20. Kaemik

    What Kind of Walls For Non-Keep Guilds?

    Yes. We've literally had the same discussion on your HYM account about how you think magic destroys realism. It doesn't. It's just an addition to the rules of the gameworld that allows more wiggle-room not an excuse to throw out everything in a world that is meant to feel believable. They don't...