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  1. Xronim

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    So much this, most ancestry mixes are straight up pointless to play because of attributes, as well as dex/con always being mandatory to max. It feels like theres no variety in weaponcrafting because some parts are just straight up always better (heavy great, double kall, most risar 1h) with no...
  2. Xronim

    0 skill builds with 0 risk

    the classic alvarin tamer-fighter and tamer-mage will always be the most low effort and overpowered builds in the game, since the dawn of time.
  3. Xronim

    New weight classes

    yeah, still too weak. losing 12 hp and stamina loss from con and str for like +3 speed isnt worth it at all LOL.
  4. Xronim

    Give Humans Alternative Profession Points:

    also not to mention the speed difference between an oghmir and a full khurite is extremely minimal, I've tested with friends in the beta and humans have way too little speed and stamina to be mages over alvarin. both alv and oghmir do need nerfs because their gifts make them the current meta...
  5. Xronim

    4 minute video for SV devs to learn how to fix the games horrible lighting.

    the SV devs dont play period, look at the current fotm for builds and clades lmao.
  6. Xronim

    End the Naked Meta

    A lot of this games mechanics basically let nakeds be tanky which is absurd period, to the point I've managed to hold off guys in carapace while naked with a crappy weapon. Parrying while naked to still take no damage since parrying is stupidly overpowered with no cooldown to switch directions...
  7. Xronim

    There is no simple fix to race balance in game. But my hope for humans is this.

    i played a mixed sarducaan mostly in beta and liked it over full tind purely because i felt like it could take an entire hit more and still had 100 int as a hybrid, but my 90 int sheevra paladin is speedy and combat leap is a thing, ive seen veela hybrids in videos and actually facepalm seeing...
  8. Xronim

    There is no simple fix to race balance in game. But my hope for humans is this.

    I remember me and another user talking to sv about race stuff, and they said that race stats themselves were gonna be reworked to allow more racial variety, doing away with the old caps (guess what, old caps return, but buffed dex of all races under 90 to 92 or 96 lool). Something close along...
  9. Xronim

    I unspecced cooking:

    I never bothered to look at mo2 cooking, but mo1 cooking used to be literally just "preparing" pig meat and grain flour to make the best health and stamina foods loool, is it still the case here?
  10. Xronim

    Pets vs Melee

    some animals are weak pets on purpose, and no, pets are absolutely broken in pvp if you use bears or birds lmao
  11. Xronim

    Humans Clades

    inb4 the pointless gifts get replaced by ones just as pointless, and khurites get another +4 max attributes. the clade will forever be crap in pvp lmao calling it now alvarin get 6% damage bonus soon TM as well.
  12. Xronim

    I'm more safe anywhere else in the game than inside guarded cities.

    or even better, toxai or any city before guard npcs when afk. ill admit im guilty of killing afks in fabernum in dawn mo1 then escaping through the rooftops or sleeping under desks lmao.
  13. Xronim

    Make re-rolling easier please!

    this, especially since clade gifts are a pain to grind and if any actual balance changes (doubtful) happen to races that would make you want to reroll, you arent forced to farm stuff for an eternity to get it back. I have rerolled several times in mo1 and its really fast, especially since just...
  14. Xronim

    Patch Notes 1.0.6.15 Discussion

    the problem is, alvarin are also a jack of all trades + speed, and do tindremic/sarducaan humans jobs better if they involve magic. khurites and kallards are pretty much forced into physical builds because their magic stats are terrible.
  15. Xronim

    Patch Notes 1.0.6.15 Discussion

    the biggest 2 problems with human is: 1. their clade gifts are extremely mediocre compared to the other 3 clades. 2. their max stats don't just stack up compared to the other 3. giving the 2 subraces 4 more attributes to spend when their stats are forced into being fighters isnt going to do...
  16. Xronim

    Patch Notes 1.0.6.15 Discussion

    the notes made me laugh too hard, the human buff is not going to help at all, thursar khurite might benefit more than humans from the point change but barely, and buffing swords is weirdchamp when theyre like 80% used at this point. huergar getting more points buffs fatmages :sick: pet changes...
  17. Xronim

    Sheevran Spellsword viable?

    you can get capped str, con, dex and 90 int as a minimum height sheevra which is what I play, its pretty good and i dont feel much weaker than my beta sarducaan paladin, nearly identical hp pool to a full tindremene hybrid or paladin as well for playing an alvarin.
  18. Xronim

    Human Clade Rework: Radical Revision Madness Edition

    Humans really need a change in their clade gifts, and most of these are pretty nifty and would give them the niche they need. imo their stat caps also need work, why would the canon mage human have under 100 int and the tiny horse archers have way more con than the race of humans who walk...
  19. Xronim

    Let All Races Jump Full Height in Combat Mode

    I can both run under fences and combat jump high walls as a sheevra, gg.
  20. Xronim

    Regarding Alv OPness:

    they ran like almost 300 in dawn, they were way faster than other races to the point their jog nearly matched thur khur sprints. and hp gap? they only took like 1-2 less hits to kill 😂 😂 😂 😂