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  1. W

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    A bounty system, a system where players search for other players to engage in combat, is anti-pvp?
  2. W

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    As far as I understood what you wrote there, there is not a single argument in your post. You simply stated that you don't like it.
  3. W

    Misuse of pets

    What would be your solution to the bank blocking problem?
  4. W

    Misuse of pets

    Sure, it's still a game and one needs to consider game design in order to keep it fun. But there is another factor that affects fun and that is consistentcy and immersion. So solutions, that keep both factors are preferable to solutions that only benefit one. I would say making players clip...
  5. W

    Misuse of pets

    Why not making it a criminal offense to bring your pet into certain areas like buildings? That's how it is in real life
  6. W

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    I get your point. I just say that it would be preferable to embed your system in a more general system. For example you could take all the properties of your system and assign them to the kill contract in a more general contract system, that would also encapsule selling contracts, delivery...
  7. W

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    My only criticism on the system is, that it is quite limited and therefore unsandboxy, because it is only used for bounty hunting. It would be preferable to have a system that could be used for all kinds of purposes, like a general contract system.
  8. W

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    Like I wrote I think some necessary economic loss for the victim is unavoidable for prevention of gaming the system
  9. W

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    I think for a bounty hunter system some kind of statloss is unavoidable. If you wouldn't have statloss, there is always an economic incentive to cheat the system, because the hunted have an incentive to cooperate with the hunters (by letting themselves getting killed without any gear on them and...
  10. W

    harassment

    Shiiieeet
  11. W

    harassment

    There is a feedback section in the Forum, where you could post a solution for this. That makes it more likely that somebody will read it. Now people are just trolling you
  12. W

    harassment

    Maybe when someone pushes you in the water, that person should become grey. Problem solved
  13. W

    Murder Count Timer is too Long

    I get your point.
  14. W

    PvE Server

    Try going to the World of Warcraft Forum asking for a Full Loot Open PVP Server. You will get the exact same responses
  15. W

    Murder Count Timer is too Long

    I think we need to clarify some terms here to avoid confusion. The question is not about if a player can decide to attack someone. In any solution the player can decide weither to attack someone. The question is what kind of punishment will he get for this. In the current situation, if...
  16. W

    Murder Count Timer is too Long

    Sure, having no flagging would increase freedom (at the costs of other things). But you are comparing my solution to a hypothetical state of the game, that doesn't exist and doesn't seem to be planned. So in the current frame of how flagging gets handled, it would be an improvement and prevent...
  17. W

    Murder Count Timer is too Long

    No, I am saying the same thing. Being able to kill someone is a possibility more compared to not being able to kill someone. I get the feeling you don't get what I am saying. The system right now is obviously more restricting.
  18. W

    Murder Count Timer is too Long

    How is that conditioning players? It is just giving you the chance to not receive a murder count for killing somebody that stole your loot. It's actually the opposite. The fact, that you can't kill the player that stole your loot is restricting. So actually it gives players more possibilities...
  19. W

    Murder Count Timer is too Long

    You probably didn't understand me. I meant that if you did most of the damage to a mob, it's loot bag becomes grey for other people. So when somebody else loots it, you are free to kill that person without getting a murder count.
  20. W

    Murder Count Timer is too Long

    Isn't the obvious fix, that loot belongs to a person that did the most damage?