Why not making it a criminal offense to bring your pet into certain areas like buildings?
That's how it is in real life
Cite one legit reason to keep your pet around the bank other than quick load/unload.
With no mechanic to aid those who deal with bags of stacks then it becomes a silly time sink of keeping people in safe towns...
I believe that a good game dev will consider the player experience. I accept that the current experience sucks but would doing as you suggested really be any better?
Real life should also be used for inspiration and not an excuse. I.E. Nature inspired computing.
People can come back and ask when you last seen someone cast spells in RL?
Also.. Can say that MC timers are not very real and jail is... Fun gameplay serving time? That's how it is in real life.
Not bitching at you. Might help in the future when some will say the obvious. ^.^
Ehhh?
I go out with 2 mounts and fill them up with carcasses, take them back and butcher them, and I can have up to 12 stacks per run.
I do multiple runs when I farm.
In MO1 I used to butcher over 100 stacks a day easily with buy orders.
I've known extractors get through bags of stacks.
If people are going out into the wild then they are potential content for players who seek PvP. Now that we all can have combat skills then hopefully it'll mean better/more fun PvP for them... Once the MC/Rep thing gets better?
You punish them for processing those resources then they will spend that time walking back and forth due to your suggestion instead of getting their arses outside, gathering and putting themselves at risk.
Sure, it's still a game and one needs to consider game design in order to keep it fun.
But there is another factor that affects fun and that is consistentcy and immersion.
So solutions, that keep both factors are preferable to solutions that only benefit one.
I would say making players clip through animals is solving the game design factor but at the cost of the immersion factor.
A solution for your problem there could be a carrier npc in the stable area of the town. You have to pay him a minor amount of shekels and can then access your bank from there.
I'm all for things like hitching posts and maybe that could be key for accessing the mount from the bank building? If mount at hitching post then the player can access the bags anywhere within the bank building.
The exctractors and butchers can continue to be besieged by tamers for all I care. Only the merchants and the bank (buildings) are problematic.
Going to the bank to access the bank feels a bit more consistent compared to going to stables to access bank.
Having people hitch their active mounts and thus adding to the appearance of a populated town adds to immersion.
I agree those elements are also important. Many things are which I didn't state. I was referring to the usage of real life within software development.
What would be your solution to the bank blocking problem?