Search results

  1. Slyy

    The Meduli Herald - Issue 1

    Looking foward to next edition. Epic stuff!
  2. Slyy

    Remove lictors from graveyards

    There has never been guards in the graveyards, its simply not intended and doesn't fit the design. Besides, graveyard will be one of the most popular clade farming areas, for vets and newbies alike. Its also where beef is settled around town. Glad Henrik is sticking to his vision tbh
  3. Slyy

    Remove lictors from graveyards

    Henrik has said the only reason guards are in graveyards is due to players dragging them in and they are working on a leash. Phew Remember. Graveyards on release will no longer be a newbie playground. Vets will be farming there for clade points too!
  4. Slyy

    Bow Tweaks

    Foot archers should not be able to spam arrows while running. Its one of the worst things about combat right now. At least make the aim wobble massively and their stamina drain a ton.
  5. Slyy

    Proper Tutorial

    Haven is nice, better than MO1 but it still does not cut it. MO will still lose many players due to a confusing aimless start. Having all the info tucked away inside NPC dialog is only good for immersion, nothing more. The popups in the bottom right are far too small and easy to ignore - many...
  6. Slyy

    Remove lictors from graveyards

    Being vulnerable in the graveyard is one of the first thrills that noobs have been experiencing. Leave it be. Another example is the 2 elite guards that have been placed right on the crusher at Meduli. Ruins the fun.. The game has had a real positive buzz about it all week. Nothing major like...
  7. Slyy

    add a priest in Cave camp

    There was a priest there when I took screenshots for MoMap a month ago
  8. Slyy

    Guards will be why a ton of new players stop playing the game

    Its a fine balance, too strong and you ruin PVP and take over the jobs of players. Something they could do is add 1 extra strong but stationary guard at each towns bank
  9. Slyy

    Add portal chambers to counter the massive map size increase

    With the right restrictions, this could be the fix we need. World size is a big concern for footfighters and those used to roaming
  10. Slyy

    List of main viable warrior and mage builds for new players.

    Nice! I've been trying min size khurite for big fights and full kallard for dueling. Will test these out instead
  11. Slyy

    Download Help

    You need to add the key to your steam account: https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601#:~:text=for%20further%20information.-,How%20do%20I%20add%20a%20key%20to%20my%20Steam%20account,follow%20the%20on%2Dscreen%20instructions.
  12. Slyy

    Tindrem + Haven

    Patch is awesome and new stuff looks great! But has anyone heard if Tindrem + Haven is really finished? I heard Henrik say Haven was the same size as old Myrland in MO1 and that was months ago. I'm sure we were all very surprised to see its just a copy of Fabernum and does not stretch further...
  13. Slyy

    Already logged in BUG

    Check your task manager processes. Its possible MO2 is stuck open in there, happens a lot to me
  14. Slyy

    Sorry Star the game is unplayable.

    The game shouldn't kick you to logo screen due to low fps / hardware. That sounds more like a network issue, perhaps mega high ping or something else.
  15. Slyy

    Continuously updated list of guild location claims

    Who remembers the very old political map 2010-11 before MO map? Players were able to vote or something on who owned which territory and it was updated that way. Perhaps we can do something like that for MO2 Map's keeps and cities. Its not been stated yet whether SV will allow TC data out of...
  16. Slyy

    Created a MO2 "trailer"

    Nice! Looks great
  17. Slyy

    MO 2 world map

    You have done a lot of work! Awesome man
  18. Slyy

    MO 2 world map

    I'd say more than 2. Kranesh to Sausage lake for instance is pretty insane. Maybe its not uniform https://www.mortalonlinemap.info/
  19. Slyy

    View bug !

    I've seen 2 other people complain about this since the latest update yesterday. Doesn't seem to be connected to a gamepad controller being plugged in or anything simple like that