Search results

  1. E

    Spider Queen Loot Drop

    Think about the Crawling Hand and a chain of no more than 2 necromancers waiting outside. I would say the queen's loot should come in a different form entirely than a loot bag. Also, nobody else thinks the lootbags are tiny, especially considering some of the mobs sizes ?
  2. E

    one character per account .....

    I can agree that "One character to rule them all" is actually more fair game play (on many levels). But when it all can be circumvented by simply having another (several) accounts everything falls down on its face and you see it's all just a money grab tactic. Unless we can have free and...
  3. E

    more weapons, rapier

    In MO1 there was a sword with mainly piercing damage, I cant remember the name but you can consider it a rapier. I dont see why they wouldn't implement it in MO2 as well ... eventually.
  4. E

    Bakti bank suggestion

    Nowadays Henrik is saying "maybe" to anything that's not just plainly absurd. People need to get mounts into banks to load/unload them.
  5. E

    Taming as Profession Skill

    Yes, I agree Taming should be a Profession Skill. It makes no sense that acquiring (making) a pet to be considered a fighting ability, just like making armor or weapons is not. So the skills needed to GET the pet should be a Profession and the skills needed to USE the pet (on the battlefield)...
  6. E

    Reputation system for pets

    I consider that pet griefing happens only in (guarded) towns, where players expect to have protection against having their pet killed. Outside guarded areas, pet killing can be considered "full loot PVP". So getting a murdercount (and maybe standing loss) for killing a pet in a guarded area...
  7. E

    Reputation system for pets

    Henrik has said no pet resurrection ever. And pets are just an extension of the player, actually a weapon wielded by the player. So murder count should go to the player.
  8. E

    Armor affects mount speed

    Mount speed IS affected by the weight of its armor. And since horse armor without bags is 2 kg lighter than with bags, I would say they do have a place in the game although personally I would never trade the 600 kg of carry for ... speed. This surely needs to be adjusted, with heavier mount...
  9. E

    Armor affects mount speed

    IG the horse can carry in the bags up to 600 kg (plus the rider) with no speed (or stamina) difference. I am saying why should the speed be affected when 10-20 kg is taken from the bag and put on the rider's back (as armor) ?
  10. E

    Make horses stronger

    The mounts that we have right now are indeed made of cardboard. But I see them just as the poor man's disposable ride. Hopefully the bullhorse will come with some serious health. And you know the molva will be beefy no matter what. Also the bears... All foot peasants should carry a shortbow. It...
  11. E

    Armor affects mount speed

    If you think about it, a mount doesn't care if the weight that it's carrying is on the rider's back or directly on its own back. So it doesn't make sense to affect its speed. If heavy armored mounted mages is what you want to nerf just go directly for their mana regen. A mage without mana is...
  12. E

    Bush crafting

    I dont think it should be a primary for any of the stuff you craft in the bush. Especially since I think it should be only basic stuff like the crappiest of shield, a basic bag, the crappy bows and arrows, a basic "staff" that can be used as a weapon, and so on. Stuff that a real person can...
  13. E

    Bush crafting

    this would actually lower the dependence on towns. lol
  14. E

    Bush crafting

    I think we should be able to make a bag (including a mount bag) in the wild with only the skinning knife. Why do we need a crafting table to make a bag out of an animal skin ? Also the self bows. It's a stick (and string) weak bow that nobody uses otherwise anyway. And arrows obviously, out of...
  15. E

    Server Wipe Question

    If you are already sold on the game there is no advantage in holding back on the purchase. 39$ is the price for downloading the game now or at full release (persistence). From persistence you will start paying a monthly fee, but until then you can play for free (after the 39$ donation).
  16. E

    Give Monster Ai the ability to count number of players. Reducing damage and defense/resist of monsters for solo players.

    Dumbing down content to suit solo play is not acceptable. We have to accept (and celebrate) that some content is meant only for groups. If you want to experience that content join a group or if all you want is the loot just buy it from a hard working group.
  17. E

    End the Spins

    Spinning (with weapon out) should result in some kind of dizziness, like blurred vision or hindered running. For a second or 2. As would happen IRL when trying to replicate those crazy spins.
  18. E

    Walking on water as ghost

    You are asking to limit the places a ghost can go/explore. (underwater) I would rather have it same speed in water as on land.
  19. E

    Magic Damage

    I can tell you are lost for words