I have noticed it is possible to give murder counts to pets so I am convinced SV is already working on something similar to what I am about to suggest but want to post it here anyway so we can give feedback so that SV can fine tune their pet reputation system.
- When a pet has 5+= murder counts, it will go "red". Which in reality will make it grey. Guards will not attack it on sight but players will not go grey for attacking it inside a town. This pet is considered a "dangerous pet".
- Each 8 hours of the pet being "out", it can burn 1 murder count. Once it drops below 5 murder counts, the pet becomes blue again.
- Blue pets can be resurrected just like players can be resurrected. They don't receive an "accept prompt" since they are not actual humans.
- Red pets can not be resurrected. This adds some needed weight to your pets going red.
- When a red pet is stored, the 8 hours to burn the murder count are reset. It is required to be out for 8 hours in one stretch to burn the murder count.