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  1. Anabolic Man

    Petition to rollback spiritism nerf

    maybe even a spell that let spawn a spirit 100 % of the time, that can only be casted by a living person ? If 5 players cast it at once the spiritist is most likly to get banished. (just an idea)
  2. Anabolic Man

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    This is simply not true, if you get a debuff for using a moongate, if you have a long Cooldown for using it again, if you cant travel with stuff in your inventory (including loot, potions, bows, arrows, horsebags or a shield) and especially not if you put the most exiting points of interest in...
  3. Anabolic Man

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    if you want enough players you need a big world and much more dungeons and points of interest. This is no option !
  4. Anabolic Man

    just rage quit:)

    You should not be self sustaining, so you trade with other players. I would like to see 2 character pet account sharin the same crafting points and reputation as soon as the subs go live.
  5. Anabolic Man

    Petition to rollback spiritism nerf

    imo spirit boxes should not drop on death, so you can get killed and revive yourself behind the enemy and use the laser to shoot them but with the possebility to banish a spirit from the living world with a spell and transcendencal awareness on. So that the fight is not over if you die and that...
  6. Anabolic Man

    Petition to rollback spiritism nerf

    i would rather like to see a necro or spiritist aoe spell that allow you to hide from a spiritist, if you know that one is following you. like a circle on the floor that make everyone inside invis for spirits for the next 40 seconds or so or a non aoe spell that least longer, so he at least...
  7. Anabolic Man

    just rage quit:)

    https://mortalonline2.com/forums/threads/new-player-quick-start-guide.3252/ Good Feedback ! I agree that there need to be good farm spots in walk range, so that a foot fighter not have to walk too far to reach the farming spots. Meduli could have a second level at graveyard, with harder mobs...
  8. Anabolic Man

    Party System

    This is important ! Also friends on your friendslist should show each other als light blue. (like befriended guilds) and if someone from your guild invite a random player for a dungeon run or PVP he should be highlighted light blue to all your guildmates that are not in the party, as long as the...
  9. Anabolic Man

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    Travel time, the one of the most mentioned problems, which severely limits the number of players. Many real life friends would like to play the game with me but all of them mentioned me the same reason why they can't play MO. The reason for this lies in the travel time. Everyone has a job and...
  10. Anabolic Man

    2 different pet follow commands and icons "walk to heel" and "follow at a distance" (Quality of life suggestion)

    It is very annoying if your guild not have a house or stable option near a dungen, or if your guild want to collect Carass in the dungeon with their horses. Pets move inside the group if you want to hit the monsters and someone from the group always forget the all stay command. Saying all follow...
  11. Anabolic Man

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    Speznatz adressed one on the biggest propblems of MO2 in his latest Video. Many PVE Players are unhappy with the current state of the game and i wanted to give some feedback how SV could create a world that offers something for all players ! MO2 can only achieve a high number of players if if...
  12. Anabolic Man

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    + Some monsters can not be farmed and i find this sad. Take the jungle Troll as an example. If you are a Melee or Archer without Marksmanship you deal 0 Damage to him. I don´t think this is a good mechanic. I don´t think it is intended that 1 guy with a turtle can solo farm a troll. I think the...
  13. Anabolic Man

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    In addition, we need mechanics that relieve the dungeons. https://mortalonline2.com/forums/threads/how-to-balance-a-game-without-a-pve-server-to-make-it-more-interesting-for-all-types-of-players.8975/...
  14. Anabolic Man

    How many PVE Palyers can the game handel at once ? With 1500 players in total all dungeons are already overcrowded.

    25 people in Sator dungeon fill every spawn. 3 groups of 8 Players (24 in total) and Necro dungeon is full. I group at boss, 1 group behind bridge and one before bridge and the dungeon is overcrowded. 9 Players and the Colano Cave is overfarmed. The Minotaur Cave can hold arround 30 people and...
  15. Anabolic Man

    can some of the end game content be made solo friendly.

    Henrick said that they want to copy the treasure system from Ultima and that low lvl tier treasure maps will be content that will be able to be done solo. If you open a map it will spawn mobs and a small boss somewhere randomly or at a point of interest + a tressure. I think this should have...
  16. Anabolic Man

    Lets talk about bounty hunting and how to improve it. (project polish suggestion)

    Bounty hunting need to be tweaked. Only a few min cooldown for a contract, some rewards and the bounty should always be in the 4k meters, or maximum in the 8k meters range. Most bounty hunters want to defend their city and region from PKs and not want to travel 1h for a bounty that log of before...
  17. Anabolic Man

    Murderers Should Get Permadeath

    That would be overkill in my opinion, but pks need to be penalized harder and a lot of mechanics need to be implemented so players interested in PVP don't get murdercounts. E.g. by city factions that are at war with each other, that players could join or by terretory control. The guild that is...
  18. Anabolic Man

    Lets talk about the new Tower shield, why it is OP, how it effect Mages and how to balance it.

    drinking potions with a shield was not possible in MO1 and smokichg ichor should not be possible aswell. SV should even consider to add a skill for towershield and increase the equipment hit damage a lot. Tower Shield could cost some primary points. In my opinion this shield is super op. A...
  19. Anabolic Man

    Necromancy - QoL and PVE suggestions

    "A Dispel Evil spell would be nice to get rid of your own Walkers" I agree we need to be able to abandon them, if a walkr not followed and you ride to next camp,so he not continiue to frain your mana.