25 people in Sator dungeon fill every spawn.
3 groups of 8 Players (24 in total) and Necro dungeon is full. I group at boss, 1 group behind bridge and one before bridge and the dungeon is overcrowded.
9 Players and the Colano Cave is overfarmed.
The Minotaur Cave can hold arround 30 people and the 2 Risar dungeon maybe 20 and 30 Players.
The Spider Caves in total can hold 32 Players
15 Players for Ultimaki
5 per Graveyard makes 25 Palyers in total
About 30 players spread across the Bandits and Sator and Risar camps and these are overcrowded.
Tindrem Sewers 14 Players.
Maybe 30 for the Trolls in total.
That are 284 Players in total.
About a third of the players are PVE players, or grinding the dungeon to get stuff for PVP. That's about 500 Players if 1500 players are online.
That means that we already need twice the PVE Content and dungeons that we have now, to really make the game enjoyable for PVE Players, or you travel for 40 min + preptime and end up in an overcrowded dungeon, where you get jumped soon after you arrive.
Henrick wondered how many players would be optimal for Myrland. Currently no more than 1500! Rather a little less until there is more PVE content.
3 groups of 8 Players (24 in total) and Necro dungeon is full. I group at boss, 1 group behind bridge and one before bridge and the dungeon is overcrowded.
9 Players and the Colano Cave is overfarmed.
The Minotaur Cave can hold arround 30 people and the 2 Risar dungeon maybe 20 and 30 Players.
The Spider Caves in total can hold 32 Players
15 Players for Ultimaki
5 per Graveyard makes 25 Palyers in total
About 30 players spread across the Bandits and Sator and Risar camps and these are overcrowded.
Tindrem Sewers 14 Players.
Maybe 30 for the Trolls in total.
That are 284 Players in total.
About a third of the players are PVE players, or grinding the dungeon to get stuff for PVP. That's about 500 Players if 1500 players are online.
That means that we already need twice the PVE Content and dungeons that we have now, to really make the game enjoyable for PVE Players, or you travel for 40 min + preptime and end up in an overcrowded dungeon, where you get jumped soon after you arrive.
Henrick wondered how many players would be optimal for Myrland. Currently no more than 1500! Rather a little less until there is more PVE content.
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