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  1. Kaquenqos

    From a New Player

    So, just to start, we agree that MO needs danger. I am not saying MO2 should have no RPK, I literally directly say MO2 needs to retain its sense of danger. Of course that's important. What I am saying is that the system that facilitates RPK, ie. local-grey/grey/MC/rep-grind/blue-blocking is...
  2. Kaquenqos

    Stand and Deliver!

    What exactly is the blue playstyle? Blue players are free to RPK & loot just like 'bandits', and gain absolutely no advantage from refraining from doing so. In fact, being blue you can act in even more morally bad ways, for example you can bomb otherwise non-RPK players' rep/MK just for...
  3. Kaquenqos

    Racial/Clade balance... What is up with this Henrik?

    Yeah, I guess I just mean the idea is they are a bit faster and a bit weaker than Kallard. I did admit later, considering everything, Khurite could probably receive a straight attribute buff to bring them more in line with the other human races and still not be overpowered. Thing is, I think...
  4. Kaquenqos

    From a New Player

    It seems to me that most people are in agreement that the biggest flaw with the game currently are the mechanics surrounding PKing, MC, rep etc. I definitely agree. I think a rework of the entire system with the aim of creating meaning to being lawful vs unlawful, in tandem with a total MC flag...
  5. Kaquenqos

    From a New Player

    I have no preference for being murdered, personally. You can even thank me for my gear/resources in /help. Doesn't really matter after the fact. I will say, you can definitely tell a 'very new player', or someone who is clearly not out to PvP, by the fact that they have no or minimal gear. For...
  6. Kaquenqos

    Patch Notes 1.0.3.9 Discussion

    Yeah, a bit of extra guidance & motivation would be cool. Actual gravity or meaning to winning or losing. I personally would love some more inclusive, overarching guidance to PvP... Hopefully proper TC/sieging does accomplish some of this. Just to dream a bit here if you'll humor me, but a...
  7. Kaquenqos

    Patch Notes 1.0.3.9 Discussion

    Yeah, but basically your point is that the reason the pvp is more fun is because it has an actual world with gravity behind it. I think in a certain sense you're both kind of in agreement. Because, the thing is, that is the same reason that people who aren't particularly interested in RPKing...
  8. Kaquenqos

    Racial/Clade balance... What is up with this Henrik?

    Yeah, I can see what you mean. Maybe a minor attribute buff would be good considering the way it shakes out. Bringing Khurite up to 454 like Kallard with 114 dex cap would work for them, and I don't think it would make them too OP. They'd have a bit more room skill wise due to human clades, but...
  9. Kaquenqos

    Racial/Clade balance... What is up with this Henrik?

    I guess what I'm wondering is, while I agree for minmax pvp humans & khurites in particular are a bit under-tuned, they also have the most build diversity for attributes & skills. Khurite are one of the more viable human races for foot/MA, while still falling short due to being the best...
  10. Kaquenqos

    Patch Notes 1.0.3.9 Discussion

    I think most of us can agree many of the 'sandbox-tool' mechanics are very cool and good concepts, if not necessarily implemented in the best way currently. I think most of us would agree these are the types of things that make the game stand-out. Having dynamic player-driven mechanics to...
  11. Kaquenqos

    Patch Notes 1.0.3.9 Discussion

    Yeah, I can see what you're saying re: the size of the map, the single character system, & the penalties for RPKing essentially just meaning longer wait times. I think if there was more to do in general in and around cities, and more mechanics surrounding cities, this might be less of an...
  12. Kaquenqos

    Patch Notes 1.0.3.9 Discussion

    I think we can agree that a place where easy low-risk pvp happens without having to ride around randomly for 20-40mins would be good, as you're describing the GY in MO1. There should be places like that near or within cities, arenas with functional mechanics would be a cool option just for a...
  13. Kaquenqos

    emotes

    When I type, /emote hug I get 'Emote 'hug' does not exist'. When I type /emote to see the list of emotes, I don't see hug among the list, nor cheer for that matter. All the emotes I do see in that list seem to be working. Care to elaborate? I'm not sure what you're asking. Why would there be a...
  14. Kaquenqos

    Yet another reason the game will be dead very soon.

    My impression is that Spiritism is not intended to be used to cheese bosses in PvE, making it an exploit. Probably something (along with many other things) that will eventually be changed & fleshed out. That said, either way it was bad communication and arbitration. If they were going to...
  15. Kaquenqos

    Yet another reason the game will be dead very soon.

    I agree on some points here, but a game being sandbox/player-driven doesn't mean that anything goes. For example, technically duping is possible and you could make that same argument that the mechanics of the game allow for it. Technically even hacking is still the player driving content, just...
  16. Kaquenqos

    Yet another reason the game will be dead very soon.

    From what I saw, I'll say for the record, it does look like they basically said something, that is pretty much exploiting a mechanic, was okay to do and then reneged this ruling and banned without warning. I don't think what was done was necessarily not an exploit, but it's definitely a...
  17. Kaquenqos

    Yet another reason the game will be dead very soon.

    There are many reasons a player-base can diminish, and usually they do pretty rapidly. Starting at 10k and dropping to 1-1.2~k in 4-5 months is not that insane. For that matter, starting at 10k playerbase is not that insane. It's really only insane in light of MO1, which on paper can arguably be...
  18. Kaquenqos

    Yet another reason the game will be dead very soon.

    You're right, surely you know how to play the game as it's intended, not the devs that design it & GMs that coordinate with them. You guys didn't exploit, they just don't realize that exploits are actually how the game is intended to be played.
  19. Kaquenqos

    Yet another reason the game will be dead very soon.

    I don't think you understand the disservice you're actually doing the game by constantly going on like this. The optics alone are absolutely terrible. The game is actually fun, if you are into the old school hardcore, UO style 'realism-core' MMORPG genre. I almost decided not to pick it up, and...
  20. Kaquenqos

    Yet another reason the game will be dead very soon.

    Nobody is saying there shouldn't be constructive criticism. Constructive criticism and creating a million threads with the purpose of beating the dead-horse of: "THE GAME IS DEAD WHY DO PEOPLE PLAY THIS STUPID GAME ALL MY FRIENDS GOT BANNED FOR NOTHING...! DEVELOPERS STUPID! GMs, STUPID! THEY...