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  1. Xunila

    Patch Notes 0.0.0.23 Discussion

    Didn't find a torch yesterday, and the dungeon has been too dark. Maybe more luck today.
  2. Xunila

    What settlement are you gonna base in (if any?)

    Living in the jungle. And why? Because we lived there for many years. Maybe you remember the FL times with RUS and ODIN keep in the jungle. And MIG holds it's base in MO1 until today and hopefully until shutdown.
  3. Xunila

    Haven in MO2

    The arguments against recreation of characters in Haven are in most posts based on blood ore and waterstone. Another simple idea: Just remove both books from Haven's library and let both skills require a book instead of auto learning. And about wood: Remove all dapplewood trees from Haven. Just...
  4. Xunila

    Haven in MO2

    Another option for your list: Restrict respawn of deleted character to Haven to two or three times. Then such transfer players would have to buy a new account for 40 or 50 Euro after some transfers.
  5. Xunila

    Haven in MO2

    I think there are some misunderstandings: Some guy wrote about transfer with a f2p character. There will be not ftp in MO2. You have to play with a subscribed Steam account. Means, players would have to recreate their character after each transfer, or pay for a "just for transfer" account...
  6. Xunila

    Add Dungeons And Materials up to "Mid Tier" for Tindrem in MO2

    Everyone? Check the votes: 2 for materials and 7 against.
  7. Xunila

    Add Dungeons And Materials up to "Mid Tier" for Tindrem in MO2

    You quoted my post for three times? Funny. I don't remember all materials in Haven and had to log in a f2p char who stays in Haven. But there have been the normal wood types but no advanced wood, Granum and Saburra, rice, barley, sea dew, some spiders like Spiderlings and Nitre Flingers to get...
  8. Xunila

    Add Dungeons And Materials up to "Mid Tier" for Tindrem in MO2

    I assume you didn't try Haven in MO1? In Haven you can fill you city bank (there is only one bank in Haven) and the stable before you are moving to Myrland. Your bank and stable are transferred to Tindrem.
  9. Xunila

    Add Dungeons And Materials up to "Mid Tier" for Tindrem in MO2

    Mentioned in different threads, you can stay for weeks in Haven and get enough mid tier material for your first year in MO2. Then change to Myrland. Tindrem as starter town is no longer needed, it will be become trading point.
  10. Xunila

    Poison Arrows, Multi Shot and other Archery skills? To Buff Archery as a more viable combat option for MO2

    I'm using mounted archery since release of MO1 and it has been very nice all the time in PvE. In PvP the damage went down very much and I agree to @PoisonArrows there both fletchery and poison is needed for MO2! With fletchery we could craft arrows making real damage against steel or better...
  11. Xunila

    Crafting Suggestions

    Playing minigames is very boring when you have to craft dozens or hundreds of items for guild mates. Then every item would get another quality. And also one must be able to see the quality directly on the item and at the broker.
  12. Xunila

    What Build are you going for?

    Most of the MO1 times I played a mage with taming, switched to domination with beast mastery when this skills came into the game. But some years ago living in Sarducaa I rerolled my main character to mounted archer with taming. In MO2 I will skill this basic build again as mounted archer with...
  13. Xunila

    Patch Notes 0.0.0.18 Discussion

    I missed patch notes about the Clade Bonus Points in the character window. Nice idea btw.
  14. Xunila

    One character per account

    No. There are discussions in the old MO1 forum from maybe end of last year with official quotes about the way to play with multiple accounts: You will need one Steam account per MO account.
  15. Xunila

    Release plan of (first) dungeon

    I think StarVault should create one or two simple "starter" dungeons to test the AI and the general design. But I agree, the "real" dungeons should not be tested, even the location should not be known before release.
  16. Xunila

    Thievery missing from the skill window

    Current skill tree is definitely a placeholder. Just look into the material lores and the zoology lores. There are hundreds of skills missing compared to MO1. Btw the skill window has many bugs with unordered skills when expanding a parent skill.
  17. Xunila

    and so it begins ...

    Fake news are news anyway and some people can throw their hate.
  18. Xunila

    Oghmium lootbag donation package too expensive

    I don't know why you reacted this way. I had been one of the first donators in MO1 and got my title "the Kind" for 100$. All I'm writing is that we had a 1000$ lifetime donation in MO1, see account management: Champion Package - $1,000.00 Custom forum title, "Champion of Nave"...
  19. Xunila

    Oghmium lootbag donation package too expensive

    In my opinion the Oghmium package with lifetime support for MO2 is too expensive! I really would buy a lifetime package for 1000$. In my calculation with 14.25€ per month the 2500$ would be equal to a subscription time of about 14 years, that's far too much because of the very long time span. I...
  20. Xunila

    Will there be something discouraging killing new players?

    In MO1 Haven you can change from newby/yellow state to normal state and then of cause a player could attack and kill you. There also have been some griefers in Haven on the graveyard, but then StarVault patched guards to the graveyard and the griefers disappeared.