I WANT THE NEW GAME TO SUCCEED! Part of that is making the beginning player experience as fun as possible. One of the challenges i had when introducing friends to Mo1 was "Here is the Graveyard, Here is the Sewers... Now Farm Skeletons ,Rats, Scoundrels, and Bandits until you are strong enough to move past Tindrem" The Player generally lost interest in the game quickly... Not Enough was explained in the tutorials, there was no Quest or way of obtaining anything unless you farmed Heads and made a tiny gold to Buy new items from the Auction House....
Then once you obtained your new items after days of farming they usually got killed in Sewers or the second they left the Tindrem gate LOL! And once they realized the only thing they could do is go back to sewers or graveyard they lost interest very quickly....
Adding a Variety of Dungeons at least 3 and the ability to collect materials at least up to "Mid Tier" would give Noobs a grasp on the game and a fighting chance once leaving the city... Without breaking the game. It would also encourage the hard core players who want better things to as always leave the city for better things.
My other idea is to have different cities have different Mid Range Materials available around them.
Then once you obtained your new items after days of farming they usually got killed in Sewers or the second they left the Tindrem gate LOL! And once they realized the only thing they could do is go back to sewers or graveyard they lost interest very quickly....
Adding a Variety of Dungeons at least 3 and the ability to collect materials at least up to "Mid Tier" would give Noobs a grasp on the game and a fighting chance once leaving the city... Without breaking the game. It would also encourage the hard core players who want better things to as always leave the city for better things.
My other idea is to have different cities have different Mid Range Materials available around them.