Add Dungeons And Materials up to "Mid Tier" for Tindrem in MO2

Should the starting cities have Dungeons and Materials of at least Mid Tier available?


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PoisonArrows

Active member
Aug 7, 2020
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I WANT THE NEW GAME TO SUCCEED! Part of that is making the beginning player experience as fun as possible. One of the challenges i had when introducing friends to Mo1 was "Here is the Graveyard, Here is the Sewers... Now Farm Skeletons ,Rats, Scoundrels, and Bandits until you are strong enough to move past Tindrem" The Player generally lost interest in the game quickly... Not Enough was explained in the tutorials, there was no Quest or way of obtaining anything unless you farmed Heads and made a tiny gold to Buy new items from the Auction House....


Then once you obtained your new items after days of farming they usually got killed in Sewers or the second they left the Tindrem gate LOL! And once they realized the only thing they could do is go back to sewers or graveyard they lost interest very quickly....


Adding a Variety of Dungeons at least 3 and the ability to collect materials at least up to "Mid Tier" would give Noobs a grasp on the game and a fighting chance once leaving the city... Without breaking the game. It would also encourage the hard core players who want better things to as always leave the city for better things.

My other idea is to have different cities have different Mid Range Materials available around them.
 

barcode

Well-known member
Jun 2, 2020
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as others have mentioned, the time for learning the game is when you are on haven and can do so without being instantly annihilated the second you step outside the safe zones. once you learn the basics there, you should be able to start at any city in myrland and should not be funnelled into a single starter city like tindrem. since they make your standing faction based as well, presumably the people living in your town will not also be the people killing you just outside of it.

i totally agree that more dungeons (at all tiers really) would be a good thing, but more importantly the dungeon experience shouldnt be godawful. This is mostly the result of the AI in mo1 being godawful as well as buggy behavior (attacking thru floors/ceilings, no LOS checks for ai attacks, etc). SV has a *lot* of work to do here making the dungeon experience something people will enjoy.

and yes, hopefully SV makes all materials regional, as well as the processing appliances so there is a focus on trade between cities (and thus trade routes, caravans, and all the pvp that also surrounds them). back in the day, meduli didnt have a crusher but fab did. if you wanted to use the crusher you'd have to transport your materials to fab or maybe bak-ti or gk, i dont remember where all the crushers were at but definitly limited locations as portable appliances didnt exist.

-barcode
 
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Xunila

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May 28, 2020
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Mentioned in different threads, you can stay for weeks in Haven and get enough mid tier material for your first year in MO2. Then change to Myrland. Tindrem as starter town is no longer needed, it will be become trading point.
 
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Xunila

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May 28, 2020
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Wait, materials transfer from Haven? WTF?

I assume you didn't try Haven in MO1? In Haven you can fill you city bank (there is only one bank in Haven) and the stable before you are moving to Myrland. Your bank and stable are transferred to Tindrem.
 
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Eldrath

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Jun 18, 2020
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the Jungle. Meditating on things to come.
I assume you didn't try Haven in MO1? In Haven you can fill you city bank (there is only one bank in Haven) and the stable before you are moving to Myrland. Your bank and stable are transferred to Tindrem.

No, I have not. Seemed like a hassle considering MO2 was around the corner.

I did lead me to get into a hot debate on the discord. Henrik said they will look into making it so, that it´s not worthwhile for veterans to use it as a farming spot.

The obvious problem would be if you can farm materials in complete safety and then transfer them. Many have said "but it´s slow" which isn´t the point. F2P mining was also slow, but everyone did it. Farming behind TC walls was slow, but nearly everyone did it.

If people have the choice of slow farming in complete safety and fast farming in the real game - they will choose safety every day of the week.
 

PoisonArrows

Active member
Aug 7, 2020
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Mentioned in different threads, you can stay for weeks in Haven and get enough mid tier material for your first year in MO2. Then change to Myrland. Tindrem as starter town is no longer needed, it will be become trading point.
Wtf i didn't know you could do that in haven. When i started Haven wasn't in the game.
 

PoisonArrows

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Aug 7, 2020
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I assume you didn't try Haven in MO1? In Haven you can fill you city bank (there is only one bank in Haven) and the stable before you are moving to Myrland. Your bank and stable are transferred to Tindrem.
I'm actually really surprised by this lol. I had no idea you could do this stuff.
 

PoisonArrows

Active member
Aug 7, 2020
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Mentioned in different threads, you can stay for weeks in Haven and get enough mid tier material for your first year in MO2. Then change to Myrland. Tindrem as starter town is no longer needed, it will be become trading point.
What materials could you get? By Mid tier do you just mean Molarium,Emaji,incisium, horned scales, Ironbone, wood? Or could you also mine? And get Platescales?
 

Xunila

Well-known member
May 28, 2020
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What materials could you get? By Mid tier do you just mean Molarium,Emaji,incisium, horned scales, Ironbone, wood? Or could you also mine? And get Platescales?

You quoted my post for three times? Funny.

I don't remember all materials in Haven and had to log in a f2p char who stays in Haven. But there have been the normal wood types but no advanced wood, Granum and Saburra, rice, barley, sea dew, some spiders like Spiderlings and Nitre Flingers to get Crepite, Horn Tailes and River Prowlers (more or less same as Shore Prowlers), pigs, springbok, wisent, taur dog, donkeys and steppe horses and mongrel horses. For sure I forgot something, but as you can see, you can get simple materials or mid tear materials only.

You can easily gather enough materials for food or wood and crepite for bows and some scales for armot before you are leaving to Myrland. But in Myrland you are faster to get better materials. Guild mates and myself are planing to leave Haven after release immediately after talking to all tutors.

Of cause some players will use two steam accounts and may use one account to get stuff from Haven to Myrland, then delete the character and start in Haven again.
 

Livingshade

Member
Jul 4, 2020
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I want new game to succeed XD then tells everyone to make tindrem so OP no one wants to leave town what is this LOGIC mate so DAFT
 

Neftan

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May 28, 2020
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My Mind
All towns should have related dungeons. Sewers, jail houses, bandit nooks, what-have-you. The more content available, the more fun available.
 
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Phen

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May 29, 2020
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Earth
Rawr!!! Multi post :(☹):

Each place will have its values.
•Larger the cities have more resources or high amount of a good value item.
•Smaller cities/towns usually have a great valued item they rely or a plentiful of highly used resources.
•Villages have a single resource point of value.

Everywhere in Nave, every city, town, everyone's general homestead will have a resource near by that has a value. Here's my point, this is a mass world of materials that compare and compete well with each other. If you only gather calx, YOUR value for that resource is high and becomes known over time you have that resouce available for sale or trade.

Dungeons, are as they are? To follow suit above, every dungeon will have a reason to go in there. Personal favorite example is the Beth Jedda Maze just for a book. If you're a gatherer and go off to get this maze done. It may take you awhile unless you know the maze trick. Though if your a lockpicker you'll want to sell one of these books. It roughly cost the price of the picks needed to gather the chest items and get the book. Overall outcome for thief is 3x the riches and possibly spend 0g getting this done. While the gatherer would just spend the gold nessasary for the book.

For those who remember this maze and laughed at its difficulty, usually made little money going through it, while others profited well. This just comes down to whats in the dungeons and how it will benefit your playing style.

As a Fishman, i hope for underground spirit water ponds in dungeons, or extremely rare gatherables throughout the more dangerous areas. Just a hope though.

-Phen