Search results

  1. Xunila

    Rare view to "zero-plane" of the game

    Visible in current state of the game at the east coast of Myrland:
  2. Xunila

    UI Feedback Megathread

    Missing feature from MO1: Right click item in inventory to move into bank and auto stack to existing item in the bank.
  3. Xunila

    Add Leaderboards back

    The old overview has been nice to see very active players in certain areas of the game. If you are searching for e.g. an engineer you will get some names to ask. And some players are trying to be on top of those lists which increases activity.
  4. Xunila

    Why we don´t need Haven

    Time in Haven should be limited e.g. to 12 or 24 hours of play time. Most veterans will run to the tutors and then change to Myrland immediately.
  5. Xunila

    Changed skill bonus system compared to MO1

    Thank you, @Eldrath, after some relogging I got the same. I also tried a new human with +20 combat maneuvering and +20 anatomy. But most clade gifts don't work yet, e.g. I can't see the Alvarin speed A+B gifts or the Human damage bonus. Human have many of such skill bonus gifts: Combat Man...
  6. Xunila

    Changed skill bonus system compared to MO1

    Good idea! But I created an Alvarin and can't chose any clade gifts yet, I think they are working for Humanoids only.
  7. Xunila

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    Only in case StarVault would not remove some digits at release. That's the reason for me to gather and test as much materials as I can during beta.
  8. Xunila

    Changed skill bonus system compared to MO1

    How can you know? There are no clade gifts in the game for Alvarin! Only placeholder names without description.
  9. Xunila

    Move Server('s) to NA [Poll]

    Thanks. I really don't care about the location because my PvP activities have been very low all the long ten years in MO1. I'm too old for PvP means the reaction time of younger players compared to mine is too good, and second point I have no fun in PvP.
  10. Xunila

    Move Server('s) to NA [Poll]

    This becomes a poll between NA players and non-NA players. StarVault should move the server to the moon to get the same poll for everybody on earth. Could you add a "I don't care" option?
  11. Xunila

    Changed skill bonus system compared to MO1

    Do you think this about the "Skill_Bow_A" clade gift? Yes, would be nice to get some primaty skill points from that clade gift. I hope "BowStrReqA/B" clade gifts will decrease the required strength for bows so an Alvarin could use e.g. a 110 strength bow with 100 strength or less. Or something...
  12. Xunila

    Patch Notes 0.1.0.11 Discussion

    I like the idea behind the new standing system very much. A player has to think about attacking other players instead of just killing everybody. I'm waiting for more information about increasing the standing. In yesterday's discord discussion with Henrik has been some word about the possibility...
  13. Xunila

    Changed skill bonus system compared to MO1

    Agree, but we don't know yet how this will work in detail. "Substantial" would hopefully be more than +1 str. Clade gifts are "under development".
  14. Xunila

    Changed skill bonus system compared to MO1

    In MO1 the attributes gave bonus points to all skills either as int(a/10) or int((a+b)/20). The "int" means rounding to next integer value below. Example: Athletics in MO1 got a bonus from Dexterity, and with 85 Dexterity this gave int(85/10) = 8 points. Other example for Ecu Spells with bonus...
  15. Xunila

    Potions so far

    As I wrote before, I learned the skill today after the latest patch but not before after the initial alchemy patch. Doesn't matter, old patches are history.
  16. Xunila

    Standing with the tribes - how to increase?

    The default standing seems to be this. The displayed range probably depends on the chosen character race. Killing other players decreases the standing. But how to increase? I think there is nothing implemented yet to increase. But what are the ideas about it?
  17. Xunila

    Potions so far

    Really? But not for alchemy! When I started my alchemy tests immediately after the alchemy patch I did not learn Bor lore from using bor in a potion. But nice to see the new development. Now I go again to watch out for more materials in the current world.
  18. Xunila

    Potions so far

    Solved with the latest patch! After using Bor in alchemy I learned the lore, and now I'm able to use Wolfbrush in alchemy, too.
  19. Xunila

    Patch Notes 0.1.0.11 Discussion

    Not in the patch notes but also new: Utility vendor with different types of arrows.
  20. Xunila

    Potions so far

    Yes, seems to be so. We have top wait for some more materials and plants coming into the game. The only other skill I learned from extraction next to Herbology has been Carpology, but I did not try any extraction from rocks yet.