Search results

  1. J

    Pets are ruining small scale PVP

    I will stop you right there. MO 1 was around for 10 years (13 if you count alpha). Most of its life it hovered around 1k to 2k players. It never made money and actually lost money year over year. It didnt die. It never got popular. It was always a super small community of uber fans. MO2 is...
  2. J

    Pets are ruining small scale PVP

    @fartbox You've played for two months and you believe you are the MOST qualified to talk about pvp balance and what the game needs. Lmao. Enough said.
  3. J

    Pets are ruining small scale PVP

    The argument that: in a full loot pvp game there needs to be an “i win button” that allows low skill new players to obliterate highly skilled veterans simply because the game needs more new players…..is frankly absurd. Its like saying chess needs the option to start with 3 queens so that nubes...
  4. J

    Pets are ruining small scale PVP

    Even a steel wearing warrior is at a massive disadvantage when trying to kill pets while the enemy is bowing you or flamestriking you from his horse. Yes you may survive the pets but then you still have to contend with a (usually mounted) tamer. The worst build is the necro/tamer/ma/mm build...
  5. J

    Sieging Warfare; My Hopes and Dreams

    One other major issue that really stifled sieging (and also pvp), in MO1 was the formation of large nutcup alliances. Since the old siege mechanics favoured larger and larger groups, thats exactly what ended up happening. Guilds made alliances and alliances got so big that nobody would dare...
  6. J

    Sieging Warfare; My Hopes and Dreams

    Trust me, we all knew how easy it would have been to fix that issue, and yet SV refused to do anything about it for years. I guess Henrik didnt have a problem with that strategy. That is until a ton of guilds left the game after getting ninja sieged overnight. One of many, many horrible...
  7. J

    Sieging Warfare; My Hopes and Dreams

    MO1 had that system, sort of. You had to buy the ammunition for catapults in towns and transport it to the siege in your horse bags. This created transport chains that defenders could hit to try and disrupt the siege. The attacking force had to protect the catapults at the siege location AND...
  8. J

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    I would be okey with faster ghost travel. Make it twice as fast as now with an empty inventory. If you have spirit boxes it stays the same as now.
  9. J

    Suggestion: stop making 1 shot spells

    The worst part is that with tornado you cant see it coming. Unlike most other Ele spells that you can see and even “hit back”, tornado has no warning. It just throws you and kills you. Completely and unnecessarily OP. Either nerf it or make it so you can see it coming and avoid it. As it...
  10. J

    Ether scouting feedback for the future magic schools rebalancing patch

    Its wasn't ONLY used to see peoples armour, but also numbers, and composition but specifically exact positioning. It was basically in-game stream sniping and took all surprise, guesswork, ambush or spontaneity out of any fight. Both parties had ghost scouts and nobody would engage while waiting...
  11. J

    Druid Build

    But you totally can. Just kill them and then banish them…whala! Instant mandatory relocation. You get to keep the gear as payment. 😆
  12. J

    Pve?

    Pretty much this. This is just not a pve game. Sorry. The only other alternative i can think of is that you pay a top PvP guild to guard the dungeon you are doing. Not cheap though, and even then, pvp is never completely avoidable. Thats just how the game is built.
  13. J

    Will Mortal Online 2 Survive The Next 2 Years

    Its the same people playing as MO1. the same guilds. come TC, the same nutcup alliances will control everything with a revolving door of new players that try the game, like it, but get greefed into quitting because vets are too afraid of fighting each other. Same story as MO1. Will follow same...
  14. J

    Ether scouting feedback for the future magic schools rebalancing patch

    Its fine the way it is now. You cant see people but you can see horses, so technically you can follow a mounted group around. There is no need for more. Nobody likes spirit scouting.
  15. J

    Druid Build

    Dominating is fine just know that you cant trade dominated pets. So basically you have to physically get all your pets. You wont be able to buy them, or sell them, or get them from other players. The healing spells in elementalism are absolutely trash. You need ecumenical for domination...
  16. J

    Druid Build

    Like any build in this game, if you want the best of one aspect you’ll have to sacrifice in one other. There is no way to get it all. For healing Ecumenical is the main magic school to get, so thats a must. There are currently 2 main ways to get strong pets: 1) through Taming & Beast mastery...
  17. J

    The guiding hand of the rep system

    Blue enthusiasts dont go grey to bait other blues into attacking them. Thats called greefing, and frankly quite the dipshit thing to do. Im glad walkers got fixed. Blue players stay blue and only attack actual criminals that did something wrong. Otherwise you can always duel for consensual blue...
  18. J

    The Armor Patch for Wolves should include new animations for the following cr, because ether Wolves, Razerbacks, Belbus and Cugars can´t be parried.

    There needs to be a tradeoff for putting armour on pets. If your pet gains survivability they should lose in something else. Either damage per hit, or how fast they hit, or how fast they run, or something.
  19. J

    Place houses

    You cant place houses anywhere you want. You have to try and find a spot where it will allow you to place a building( often flat spots). Sometimes its no where near were you want it be. You just have to move all around the area and hopefully find a spot that lets you build. The bigger the house...
  20. J

    Mounted combat balance

    Because arrow damage can be mitigated simply by wearing better armour. Wear steel or tung steel (or a shield) and arrows do very little damage. There is nothing an MA can do to bypass that damage reduction, he is just stuck plinking for 10 damage a shot to a well geared opponent. There is...