TL;DR
1. Make siege equipment more accessible to the crafting community and scale with player lores, like every other crafted item in the game.
2. Make guilds have to coordinate and protect their armamemts as they store and transports them from their Keep to the frontline.
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I think Star Vault has a truly great product that offers a unique experience not governed by pay to win microtransactions or polluted with bots/spammers.
I appreciate the level of detail and commitment to quality, while maintaining a small budget.
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While it may seem like a goofy idea, I had high hopes that players would get to craft siege equipment and allow it to be a object in the world (like a pet or a house).
Yes, it would require a guild parking lot to store them.
Yes, it would likely need to require a new structure and new type of upkeep to maintain them over time.
Yes, it would mean that the guild would need to defend or destroy them when they arent actively being used.
Yes, it would require a logistics officer to coordinate the movement and defense of them from the parking lot to the enemy keep effectively.
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I had imagined siege equipment as being its own crafting skill that branched off of advanced engineering and scaled with the crafters lores for wood and metal (bleck would be a hot commodity!)
The better the crafter and the rarer the material, the stronger the machine would be!
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To draw attention to the spiritual forebearer of all sandbox full loot MMOs, I had hoped to see siege engines better than that of Darkfall.
I have always referred to them as the "Land Boats" and they hold a truly special place in my heart.
They were driven by a single pilot and could hold different canon points (each man'd by a different player) as well as able to transport a small army on them.
They shielded players from arrows/magic and offered a few firing points that players could snipe out of, or into, the machine from.
It was truly a sight when a dozen of them would roll across the landscape, on the way to ruin some other guilds day.
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All of that said, I had really high expectations for what Star Vault would unveil as their siege engines. We have waited a long time and the siege equipment being offered seems a little underwhelming, whether it is effective or not.
I had imagined a fleet of armaments pulled by a herd of plate wearing horses, armored campodons, or even a zombie troll (especially after 18 months of pet/mount based support).
It would have required guilds to create an entire logistics program to determine the crafters, the drivers (person with the campodons/horses/trolls), the platoon which would be needed to defend such a large/slow target, and the best route through the world to the enemy base.
This would create a large point of player interaction leading up to the siege itself. The guild who is under threat (or assumed they were under threat because a massive caravan is approaching near their stronghold) would have the opportunity to engage before it arrived at their gates.
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As someone who has spent the last 18 months foaming at the mouth and reading skill books to prepare for the release of the armaments, I feel very disappointed.
I, personally, feel that the "deploy from tent" mechanic for siege equipment is a major missed opportunity for player interaction.
Crafters work hard to learn lores for metals that have virtually no application in game, and this was suppose to be a boon to metallurgist as much as a tool for guild v guild combat. (In my mind anyways)
There is probably no going back now, but I felt like it was worth expressing this disappointment in a more formal manor.
I understand that horse drawn carriages and such are going to be on future road maps, but that isnt the same as a well coordinated armored battalion venturing from Meduli to Jungle to lay waste and claim rewards.
---------------
Please keep up the great content and I look forward to future (non-pet based) content releases!
1. Make siege equipment more accessible to the crafting community and scale with player lores, like every other crafted item in the game.
2. Make guilds have to coordinate and protect their armamemts as they store and transports them from their Keep to the frontline.
-------------------------
I think Star Vault has a truly great product that offers a unique experience not governed by pay to win microtransactions or polluted with bots/spammers.
I appreciate the level of detail and commitment to quality, while maintaining a small budget.
---------------
While it may seem like a goofy idea, I had high hopes that players would get to craft siege equipment and allow it to be a object in the world (like a pet or a house).
Yes, it would require a guild parking lot to store them.
Yes, it would likely need to require a new structure and new type of upkeep to maintain them over time.
Yes, it would mean that the guild would need to defend or destroy them when they arent actively being used.
Yes, it would require a logistics officer to coordinate the movement and defense of them from the parking lot to the enemy keep effectively.
--------------
I had imagined siege equipment as being its own crafting skill that branched off of advanced engineering and scaled with the crafters lores for wood and metal (bleck would be a hot commodity!)
The better the crafter and the rarer the material, the stronger the machine would be!
---------------
To draw attention to the spiritual forebearer of all sandbox full loot MMOs, I had hoped to see siege engines better than that of Darkfall.
I have always referred to them as the "Land Boats" and they hold a truly special place in my heart.
They were driven by a single pilot and could hold different canon points (each man'd by a different player) as well as able to transport a small army on them.
They shielded players from arrows/magic and offered a few firing points that players could snipe out of, or into, the machine from.
It was truly a sight when a dozen of them would roll across the landscape, on the way to ruin some other guilds day.
--------------
All of that said, I had really high expectations for what Star Vault would unveil as their siege engines. We have waited a long time and the siege equipment being offered seems a little underwhelming, whether it is effective or not.
I had imagined a fleet of armaments pulled by a herd of plate wearing horses, armored campodons, or even a zombie troll (especially after 18 months of pet/mount based support).
It would have required guilds to create an entire logistics program to determine the crafters, the drivers (person with the campodons/horses/trolls), the platoon which would be needed to defend such a large/slow target, and the best route through the world to the enemy base.
This would create a large point of player interaction leading up to the siege itself. The guild who is under threat (or assumed they were under threat because a massive caravan is approaching near their stronghold) would have the opportunity to engage before it arrived at their gates.
--------------
As someone who has spent the last 18 months foaming at the mouth and reading skill books to prepare for the release of the armaments, I feel very disappointed.
I, personally, feel that the "deploy from tent" mechanic for siege equipment is a major missed opportunity for player interaction.
Crafters work hard to learn lores for metals that have virtually no application in game, and this was suppose to be a boon to metallurgist as much as a tool for guild v guild combat. (In my mind anyways)
There is probably no going back now, but I felt like it was worth expressing this disappointment in a more formal manor.
I understand that horse drawn carriages and such are going to be on future road maps, but that isnt the same as a well coordinated armored battalion venturing from Meduli to Jungle to lay waste and claim rewards.
---------------
Please keep up the great content and I look forward to future (non-pet based) content releases!
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