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  1. finegamingconnoisseur

    Patch Notes 1.0.17.59 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/6016298772064576593 Main Features Added Territory Control mechanics with many territory control related structures. Added Sieging mechanics. Added two siege engines, the Manganon and Ballista. Both stationary and mobile variants...
  2. finegamingconnoisseur

    HUGE GPU DRAMA! Nvidia wants to DESTROY Intel..

    I think games that require that kind of insane amount of vram are probably for those wanting to run on 4k resolution. If it's just on 1080p then 8gb would probably be plenty for most games from what I've heard. It also comes down to how powerful the gpu is, not just how much vram it has.
  3. finegamingconnoisseur

    HUGE GPU DRAMA! Nvidia wants to DESTROY Intel..

    I heard Nvidia relented recently and have doubled the vram on the rtx 4060. A good start but probably won't win over those who already have a card from the 3000 series.
  4. finegamingconnoisseur

    HUGE GPU DRAMA! Nvidia wants to DESTROY Intel..

    The 4000 series were a disappointment, performance is only a slight bump from the previous generation. Nvidia needs more competition to keep them from releasing products that are essentially GPUs with less cores, lower clock speed, smaller bus and more VRAM on a new architecture.
  5. finegamingconnoisseur

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    I've said it before so many times in the past, but SV needs to urgently copy EVE Online's stellar UI that allows you keep track of and a record of everything for perpetuity. From what items you have in every station in the galaxy, to how much damage you took in every PvP or PvE encounter where...
  6. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    No one is denying the game needs progression loops and plenty of content. The problem is if you want accessibility to a wide variety of players and playstyles you invariably have to dumb the game down at some point. The mainstream segment of the video game world from what we've seen won't be...
  7. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    MO1 was always a very niche game that did well in attracting its target audience. High player numbers was never the motivation for Henrik and Co. to make the game (and thievery) in the first place. If you want to call it "disastrous", by all means, but that's like saying the game failed because...
  8. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    I don't believe that to be the case, thievery was in the game quite early in MO1 and complaints about it was minimal for the 7 years or so that I played. Majority of complaints centred around node lines, balance, crashes, dupes and TC which was badly implemented. Thievery on the other hand, was...
  9. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    I don't think I was being disingenuous when I said MO1 was a cult classic, which means obscure or unpopular with mainstream audiences, and often revolutionary or ironically enjoyed.
  10. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    The thing about thievery is that it's supposed to get other players involved, whether that's to go anti-thief or make people watchful of who is around them. An entire school of gameplay emerged just for thievery alone in MO1. We can bemoan the thievery mechanic but it is part of what made MO1...
  11. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    I've seen players outrun the guards when outside of town. In town they will have harder time due to dense guard numbers and overlapping line of sight. But it is possible to escape from them, so I don't think it's teleport one-shot guards.
  12. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    When thievery comes, everyone will fear her name, especially in town. She stole from me once back in MO1 while I was logging out, and once when I just logged in but didn't have anything on me. She even complained that I didn't have something for her to steal. The other master thief everyone...
  13. finegamingconnoisseur

    Will Mortal Online 2 Survive The Next 2 Years

    The game needs a functioning living, breathing world that has a mind of its own so that players feel like they are not the center of the universe. The TC players need to feel like there is something greater than another guild that wants to take down their keep or palisade. The world itself...
  14. finegamingconnoisseur

    The Return Of Red Names Confirmed

    I'm all for the return of red names, at the same time I also like the system they have now. The first thing is if you have the skull icon on your name then you need to be prepared to not die. Otherwise it's a long trip back to where you died due to the distance of red priests. It means PKs are...
  15. finegamingconnoisseur

    Login Failed. User not found

    Odd, I had the same problem but it went away all on its own after a few hours.
  16. finegamingconnoisseur

    Login Failed. User not found

    It's a server-side issue, upgrading your HDD isn't going to make the problem go away.
  17. finegamingconnoisseur

    Login Failed. User not found

    It's a temporary issue with the server database, nothing is lost. It's happened before, and no I don't think you should reinstall Windows.
  18. finegamingconnoisseur

    Thank you for reusing MO1 music

    I personally love the music whenever I travel in the mountains to the northeast of Myrland. The music there is so nostalgic and epic, it makes the journey that much more enjoyable.
  19. finegamingconnoisseur

    I saw that they were going to play test TC!

    If there is a second server it would in all likelihood be Sarducaa but based in the US. The alt servers were a stop-gap measure and depending on how the increased server capacity with Epic Release holds up, they may or may not turn them back on.
  20. finegamingconnoisseur

    Tandem riding with alt account.

    Make it so that if the person riding at the back has a pet in tow, the pet can follow but not attack. In the same way that the rear rider cannot attack while riding as the passenger. This is in line with what I believe the feature was meant for in the first place, a way for players to give...