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  1. finegamingconnoisseur

    Put Krampos in every town

    As per the title. I think it would be great if every player spread out across the huge continent of Myrland (and future continents when they come) can enjoy the Krampos event in the town or city they are in without having to make the long trek all the way to Tindrem.
  2. finegamingconnoisseur

    Fab. since UE5?

    Inside Fab and the area outside of the walls from v2.0.0.3:
  3. finegamingconnoisseur

    Rustic cape from twitch drops.

    Thievery gives non-thieves like me another reason to be situationally aware in guarded towns, especially in a crowded area. On top of that, devising and evolving strategies to defeat the thief. There's a certain indescribable thrill and adrenaline rush in playing the invisible arms race and...
  4. finegamingconnoisseur

    Rustic cape from twitch drops.

    The rustic cape reminded me of the clothing worn by the free-runner in this video, could SV be possibly hinting at something to come? Also, considering the way Tindrem is set up seemingly almost on purpose for parkour, could thievery be coming sooner than we think...?
  5. finegamingconnoisseur

    "Better Safe Than Sorry."

    The hardcore part of MO2 is still there, PvP and sieges haven't been eliminated from the game. It just requires more effort on the part of the side doing the sieging so that there is more chance of a fight with the defending side. PvPers now need to look for juicier targets than the masses of...
  6. finegamingconnoisseur

    Let's Play Mortal Online 2 Season 3

    It is with great pleasure that I present to you my first episode of Let's Play Mortal Online 2 Season 3! This is my first time seeing the Unreal Engine 5 upgrade after the Epic Release, I hope you enjoy. 🙂
  7. finegamingconnoisseur

    You Thought It Was OVER?

    As long as the payment information is kept secure, the process is smooth, and prices are reasonable, I don't think it matters too much which platform SV decides to go with.
  8. finegamingconnoisseur

    Games returning to their roots. Nostalgia or lack of innovation?

    I think in general the video game industry is in the dumpster at the moment, but things are changing slowly. Baldur's Gate 3 shook the entire industry with many big-name AAA devs and journalists criticising it for doing the right thing by its customers. Strange, I know. On the outside, some...
  9. finegamingconnoisseur

    Promised content

    I was somewhat disappointed that the Epic Release went from rather feature-rich to just a fraction of what it used to be. SV should at least put them on a list of delayed features on the same page so that we can at least see that they're still planned and in the works even if there's no release...
  10. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    That would be your subjective opinion, which is fine. But the fact of the matter is that there are PvE areas that require a group (where solo mounted archery won't work), as well as areas where one person can do fairly well.
  11. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    I think that goes to show that there's something for everybody in the game, and that's likely what SV is aiming for. If a particular mob is too challenging or not challenging enough, there's always something else out there that will be to their liking.
  12. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    Increasing the value of heads is nice in the short term, but it will likely lead to price hikes over everything as people are now able to amass more gold over a shorter period of time. Not sure if that would solve the RMT problem either as people would simply pay the same amount of money for...
  13. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    I don't know about soloing 4 bandits at the same time, or an area with 5 or 6 mountain spiders or razorbacks out in the wild. But I get what you're saying.
  14. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    One bandit head is 80 silvers, and they usually come at you in groups of 3 or 4 when one of them is aggro'd. Then there's another group of them further down the road. That's if you don't bump into something else along the way.
  15. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    If your goal was to farm for gold, I would suggest going to a proper dungeon.
  16. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    There are a lot more spawns nowadays, I rode from Tindrem back to Fabernum the other day and ran into no less than 5 camps or ruins occupied by bandits, scoundrels or outlaws, a black bear, alpha wolf pack, and zombie adventurer. And that's just me heading in a straight line through the woods.
  17. finegamingconnoisseur

    Please communicate with us better

    This has been a problem in the past when something goes wrong with the game and SV decides to simply post on Discord where most people probably aren't going to notice. Or they simply don't say anything at all, which appeared to be the case here. I had medium and heavy pet equipment and pet bag...
  18. finegamingconnoisseur

    Patch Notes 1.0.17.59 Discussion

    I'm rating this patch as average for now, as it broke the medium and heavy pet armour crafting skills which are currently disabled for some reason even though I have 70 in both.
  19. finegamingconnoisseur

    Patch Notes 1.0.17.59 Discussion

    Attributes, Skills and Buffs Fixed a bug sometimes causing you to get more skill points than intended. Players affected by this bug will notice the appropriate amount of skill points being drained from their skills upon login. Fixed an issue where if you unlocked Veterinary before a change made...