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  1. Eldrath

    Make resources more regional

    Also please give the south unique and useful materials. The north always got too much attention and the pattern seems to be repeated for now.
  2. Eldrath

    Changed skill bonus system compared to MO1

    Well I have choosen those place holder clade gifts and checked the skill window. It was part of my feature testing when they put that in the patch notes. You can look at each skill and see how many points you get for the place holder.
  3. Eldrath

    Move Server('s) to NA [Poll]

    We would need to know where the most likely customers come from. SV claims to have the data of 500.000 players who tried MO1 over teh course of 10 years. They have the data of connections to their server. Also I´m not sure if SV earns the same amount from someone subbing from a country with a...
  4. Eldrath

    Changed skill bonus system compared to MO1

    Correction on the alvarin skill bonus: You receive 20 points in each skill (both secundary and primary). This means a total of 80 bonus skillpoints. "Vitalism" clade gift give 20 in every skill under mental training, vitalism and magic schools. So that´s 200 skillpoints as bonus. Fairly...
  5. Eldrath

    Move Server('s) to NA [Poll]

    As of today the server is actually outside of the EU already. Either way it´s gonna be with the filthy anglo-saxons. ;)
  6. Eldrath

    Move Server('s) to NA [Poll]

    Sure, can you make sure it won't be burned down though? It is gonna be nice being the one with the excuse for next 10 years.
  7. Eldrath

    Combat is boring round 2.

    Blocking skill could play a role to differenciate builds.
  8. Eldrath

    Changed skill bonus system compared to MO1

    Yep, it works already. Haven´t tested the other clade gifts but I assume they work as well. It was in the patch notes a while ago that skill point related clade gifts work now. Not that it matters currently, but it gives an idea of how it is planned to work. Hopefully that one gets activated...
  9. Eldrath

    Patch Notes 0.1.0.11 Discussion

    From a lore perspective it is very cool. In terms of gameplay I foresee that people will farm whatever mob/player that gives the best standing bonus, then kill however many they can inside their home base. To prevent this from happening SV would have to develop a very intricate system of...
  10. Eldrath

    Changed skill bonus system compared to MO1

    I think the Alvarin gift gives 10 skillpoints in every primary in ranged combat. That is 40 skillpoints through one clade gift.
  11. Eldrath

    Patch Notes 0.1.0.11 Discussion

    Oh, I´m not saying it worse than MO 1. Although we have not seen the full implementation yet. I predict that the bad apples will make sure that they are in the best possible standing with whatever town they do their "business" in. So you attacking them will have consequences. I feel that you...
  12. Eldrath

    Changed skill bonus system compared to MO1

    Additionally clade gifts can give substantial skill bonus points. So there might be synergies between the attributes of certain clades and their clade gifts.
  13. Eldrath

    Polesword & Poleaxe Animations Thread [Poll]

    The difference is that for a spear to have meaningful slash damage you have to go relatively high in weight, while a polesword would have good slashing damage from the start. This would make the same animation quiet more powerful. I don´t really understand the reasoning though. So the the thing...
  14. Eldrath

    Suggestion on Bow Balancing

    Henrik has stated multiple times that the races will be closer in speed as they were before. Which means they have changed the speed formula from 1 and probably with less emphasis on DeX. I would rather have DeX as a determining factor for attack speed than weakdpot chance, so they could go...
  15. Eldrath

    Patch Notes 0.1.0.11 Discussion

    Yes, it will require more investment. The return both in materials and frustration in the players killed will be greater as well. Known bad apples will hide behind the system and those that hunt them will get punished. Not to mention that no one bothers two have 2 accounts yet. You can bump...
  16. Eldrath

    Suggestion on Bow Balancing

    Dexterity could play a role in the fore rate. That could enable low strength archer builds without abandoning the concept of draw weight. Not sure I like the idea of using calde gifts to enable Vela archers
  17. Eldrath

    I see problems with blocked banks

    Guards block entrances as well. Just another nice way to abuse the "justice" system.
  18. Eldrath

    Patch Notes 0.1.0.11 Discussion

    Called it. Flagging always benefits those that exploit it.
  19. Eldrath

    Please keep movement speed the same

    I would like to know if this is supposed to be the maximum speed, the lowest or somewhere in the middle. If it is the highest possible it shoud definitely be tweaked upwards. 440 to 450 for a lean veela could be fine.
  20. Eldrath

    please make player movement faster

    I don´t think any increase in run speed is gonna make kiting from Kranesh to GK bearable. Those concepts where you roam to a distant city and kite slowly back to your base won´t work with the world size. SV needs to address this with other changes. Mainly increasing the interest of players to...