I'm really disappointed in the state of group fights. There are people who wanted to compare and try to make it equal to a combat sim not understanding that 1v1 is the most irrelevant aspect of this game.
All these balance changes are in an attempt to balance the 1v1 duels that are occurring in alpha. They are also based on people who want to stand still and parry everything instead of using movement, essentially the last people that we should have been taking feedback from. Which is why you hear crying about spinning constantly even though it isn't a viable tactic if someone has distance on you or in a group fight. They actually say things like foot jousting is noob and people who want run away isn't skill based as a justification for shitting on movement as a tactic.
The result is what I feared the most a reduction in the quality of team fights. Duels are about neutral, while the ping advantage is less severe the simultaneous nerfs to anything skill based; movement, accelerations, the speed at which you can move your mouse, and camera manipulations makes it less entertaining than it was.
Group fights are horrendous with weapons that do 50+ damage, ultra slow footspeed that means anyone with half a brain can land a sticky, sluggish mouse movements making everyone aim and play the same, and the disappearance of diving into a group to have impact. This results in high DPS for zergs but terrible dps when you're outnumbered due to parry wall.
The old duels in the game played out much faster. Yes ping was a massive issue that bothered me but I don't think a happy medium was found at all, instead we have a dictatorship of parry whores, zerglings and noobs.