Search results

  1. J

    Solo Huergar

    If you are talking straight dps then yes, a MM is better against a heavy armored enemy. However, because of lack of turning while charging your spells, MMs are very situational. You cant really stand still as MM or enemies will just bow you down, and riding in a straight line often takes you...
  2. J

    Solo Huergar

    The only somewhat viable foot mage build is the Alvarin dex one, and even then you will need a good pet to actually take on any other build. Its a rat build, and you have to be comfortable doing a lot of running away. Oghmirs on foot are slow. Even the high dex builds are very slow. Slow, for a...
  3. J

    Solo Huergar

    Yea Oghmirs are viable as arcane archers and mounted fat mages, so with the same character you can try both playstyles and see which works for you best. You might not have enough primary points to fit a pet in the arcane archer build though. Humans are used mostly for the extra primary points...
  4. J

    Solo Huergar

    The only way you will “hold your own” as a fat mage in a 1vs1 is either always stay mounted, or have a really good fighting pet. Thankfully these days you can have a really good fighting pet as your mount. You cant really ride inside a dungeon as mounts are forced to 1 speed. A fat mage on foot...
  5. J

    Instead of mages with tower shields, do this:

    While you are correct that those spells do help a lot vs pets its never just the pets that you have to fight. There is also the player either smacking you or casting on you. Mages are already weak in 1vs1, now you ad a pet and its 2vs1 which is extremely unfair to an already gimped class...
  6. J

    Instead of mages with tower shields, do this:

    Tower shields were busted OP on mages. Its hard to believe they left them in there for as long as they did. It was basically an unintended oversight. Mages are fine as they are, very squishy and mostly support. Make them any stronger and there wont be any point in playing melee and spending...
  7. J

    The jumping spinning attacks need to be removed.

    Its pretty simple actually. Make it so pressing the jump button cancels any pre charged swing, and you cant re-charge the swing until your feet are on the ground again. I really cant believe SV has allowed this spinning/jumping to go on for so long.
  8. J

    The Death of a great game. A sad tale.

    This game is not a pvp game. Its a gank game. Everything is in favour of ganking. No surprise that the only people that remain are those that just live to gank others. I left a few months back when the steel taur dogs were introduced. I really cant think of a more cancerous mechanic than a one...
  9. J

    A very old returning player simple question

    But are you actually really old? Or do you mean that you played back in the early days of MO1?
  10. J

    Pets Have Ruined the Game Completely

    Its fine to have different playstyles. Having only warriors and mages makes for a bland selection of classes. Pets are here to stay, so make them a bit more balanced. Its fine to have a build that lets you use strong pets, but it has to come with drawbacks.
  11. J

    Pets Have Ruined the Game Completely

    There is no need to remove pets altogether, they just have to be adjusted. The biggest issue is how strong some pets are with almost no points invested in them. You can be a full mage or a full footie build, and have a level 100 taur dog wearing steel. Only 100 skill points needed in CC. That...
  12. J

    Attack Charge Flash

    Anything fast is extremely abusable by a high ping difference. That is why they had to slow combat speed way down and add the charging times to swings, to prevent people from just spamming quick attacks that land before the other person can even see the animation start. But then the combat...
  13. J

    Attack Charge Flash

    This is why everyone spins. Its the only way to hide your attacks and confuse the opponent so they parry the wrong way. Without spinning its a parry fest because even counters are kinda slow. To be honest nobody fully charges a swing unless they have an axe that will do chip damage through a...
  14. J

    Mage Mechanics are Fundamentally Bad

    Because it works well enough if you are located close to the server in Europe with low ping, and according to Henrik, their “ping normalization allows anyone around the globe a perfectly acceptable experience. De-sync is practically gone and the One-server game is working perfectly.” Except...
  15. J

    Has anyone else experienced this?

    Its the new “woke” ninja patch. All character now get to decide which gender they identify with …😆
  16. J

    How much int needed to do decent heals?

    This sounds strange. It shouldn't be that way. Height shouldn't effect running speed. Only dex should. How did you test this? Are you sure you tested both characters at full sprint with their weapon out? If you open paper doll when you test this it should show you your max speed. Higher dex...
  17. J

    How much int needed to do decent heals?

    Frankly thats why you dont see many hybrids around. They were all the rage in MO1 but were nerfed hard in MO2. If there was a very strong hybrid build everyone would be using it. It is technically possible to make a hybrid, like El Perro said, but you just end up being a shitty melee and a...
  18. J

    How much int needed to do decent heals?

    Yea ezpz, lol. As soon as ELPerro gives you those two rings and cronite swords you can make your build…. Those are mad expensive rings. And yea, 80 int is basically a mage build. It only leaves you with about 70 strength (on Alvarin) which would require cronite swords to be able to do decent...
  19. J

    How much int needed to do decent heals?

    Magic healing is only viable if you have high Int (aka a mage build). You can make a dex, dagger/mage that has a lot of healing. Daggers because they are the only melee weapons that require very low strength and do high piercing damage. Even then you have to stand almost still as a mage to heal...
  20. J

    How much int needed to do decent heals?

    Ok, so if your total hp is around 180, then you want to heal roughly 90hp. If you have Mental Training and Mental offence and about 50 mana, you can heal that with 10 lesser heals. you will need 10 points in Psy( lowest it will go) and 40 in Int, for about 50 mana, which is more than you need...