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  1. Valoran

    Wood should be able to be burned into charcoal

    Although it makes sense, it would indeed drastically change the maps resource balance and essentially make calx and calx product trade redundant as trees are everywhere.
  2. Valoran

    One Handed Weapons Are Bad [Poll]

    I can't be bothered to test it right now, but these were the values in MO1: Weight - Stamina Cost Per Block 0.88kg - 12s 1.1kg - 13s 1.7kg - 14s 1.8kg - 14s 1.9kg - 14s 2.7kg - 16s 2.8kg - 16s 3.2kg - 17s 3.3kg - 17s 4.0kg - 19s...
  3. Valoran

    Manually Draw Weapon For Bandaging [Poll]

    Making it optional doesn't make sense here, that's like asking for bringing back the attack queuing but have it optional. One side is clearly easier for the player here and I believe that is the sentiment of the post, to not make it automated so there's the possibility of someone pressing the...
  4. Valoran

    Let us cancel our attacks again without having to hold the mouse button.

    You can only cancel the attack while still in the windup phase. When clicking to do the fastest possible attack this windup phase only lasts about 200ms, so you barely have time to cancel the swing. It may look like it's charging for longer, but that's because the swing animation is blended...
  5. Valoran

    Please keep movement speed the same

    It's true, only a very naive person would say that any system is perfect and cannot be improved upon further. It is also highly likely that increasing the base move speed by +5 or +10 will not cause any extreme amount of extra desync, however I would also argue that were it not for the numbers...
  6. Valoran

    Move Server('s) to NA [Poll]

    As has been discussed and demonstrated several times already, it's a question of averages. Moving the server to New York would likely result in a net decrease of the global average ping. Given that most EU players will still be in the 70-90 ping range after moving the server, they would be on...
  7. Valoran

    Move Server('s) to NA [Poll]

    I grabbed that from here: https://knoema.com/infographics/tqldbq/top-100-countries-by-game-revenues However you can simply google it yourself and find the same results from multiple different sources.
  8. Valoran

    Move Server('s) to NA [Poll]

    I included the main countries people are expected to come from given the size of the global gaming market and industry. Obviously the statistics here get muddy as there is no differentiation between mobile games, console games and PC games, but for data collection it made sense not to include...
  9. Valoran

    Move Server('s) to NA [Poll]

    A while ago I did some tests on my own to work out where the real optimal server location would be, and to do that I used a website to run ping tests from all the countries worth listing to all the other countries, and found that the average players ping from "somewhere else in the world than...
  10. Valoran

    bandit's loot

    The loot is obviously placeholder, as we aren't getting bandit heads or anything else bandits should drop. Henrik has also stated many times that AI should be as indistinguishable from a player as possible, which might potentially hint at them dropping their equipment such as weapons and armor...
  11. Valoran

    Polesword & Poleaxe Animations Thread [Poll]

    I'm not a fan of simply changing the pole sword to use the spear animations, as that removes a potentially unique weapon play style. If you like the spear animations, just use a spear? I like having visually distinct animations for each weapon type. I also don't think there is anything wrong...
  12. Valoran

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    The poll is essentially useless because the question is heavily biased. If done correctly you can still have a "great game experience" with one world server. Obviously most people would want Star Vault to not sacrifice the games play-ability completely simply due to wanting a one world...
  13. Valoran

    Combat is boring round 2.

    Good post, but a couple of things I disagree with or have a question about. I'll order my replies using the same problem numbers you used. #1) Yes that was me who suggested that. Although, there is no T in my name, and if that was intentional in an effort to annoy me you succeeded as that...
  14. Valoran

    Suggestion on Bow Balancing

    Good post, although you seem to have left out one crucial factor: Durability (Less shots landed before breaking). The way bows work (and will work if they don't change the system from MO1) is essentially this: The recurve, decurve and (currently missing) flat bow work on a damage vs...
  15. Valoran

    Magic Schools Economy Feedback/Suggestion

    Nothing to comment about the content of your post, but please consider using proper formatting such as line breaks and separate paragraphs for each point. It's very nauseating to read one long enormous block of text and will very likely limit the number of people who do actually read it.
  16. Valoran

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    Just on that topic about the numbers being for one unit only, currently if you right click a potion it drinks 10 units automatically, so there's no way to drink less. If they want to keep this it would be great to move that decimal point so it's intuitive. It does however make me think of...
  17. Valoran

    The Crafting UI

    That's just it though, you don't have to drag anything. Simply right click the material and it will go into the first available slot.
  18. Valoran

    The Crafting UI

    I'm not sure exactly what you're suggesting here, but perhaps you would prefer to right click the resources into the slots, as then you don't have to drag them.
  19. Valoran

    Bows change

    You can draw a new arrow the instant a new arrow appears in the bow. I think they're going to add a proper reload animation soon so it's more obvious as well as hopefully a sound that lets you know you can draw again. I would also like the aiming to be centered. I think they have it like this...
  20. Valoran

    Is it time for Psuedo Persistence?

    I think we will have this opportunity likely shortly before the live release. I doubt we'll go from testing mode immediately to persistent release, all the testing things like the material supplier and keeping the starting armor on death will probably be removed in the last couple weeks to see...