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  1. Valoran

    Is it time for Psuedo Persistence?

    I think the only reason someone would want this to happen at the moment is the one you explicitly gave already, which is that you want to be able to kill people and take the things they have collected already because you enjoy causing misery. This is not time for that yet, it's still time for...
  2. Valoran

    Bows change

    I actually see people using bows all the time when I log in. The only real difference to previous patches is a slight change in arrow speed and trajectory here, so all you need to do is adjust how much you're leading someone who is running compared to before and you'll still hit them, just...
  3. Valoran

    Material Storage

    I would prefer to simply have no item limit in the banks, but be able to pay for more storage tabs at a very high cost per upgrade to give long term goals for each city with a bank. Having one single extra bank tab gives 50 more spaces, which can be filled with bags for even more spaces. I...
  4. Valoran

    tools durability loss rate

    Hopefully durability as a whole is revisited at some point before release, as most everything has a far too low durability.
  5. Valoran

    [Suggestion] Mercy mode should work like MO1 mercy mode.

    I agree that it is annoying to always have your opponent go into mercy mode, however I would offer my own suggestion that isn't in the poll. I would want it to work like this: You have to be hit into a certain negative health value to trigger an instant death, so hard hits on low health...
  6. Valoran

    Bows change

    In the previous patch the aiming system did not line up with the arrow angle correctly, so now that it actually lines up, you have to aim higher to get the same distance. The reason for my comments about modern arrows was that you shouldn't expect this type of arrow to not drop that much...
  7. Valoran

    Bows change

    The angle you're aiming at in the first video should not hit the house. Kallus (One of the devs) has said that the current archery system uses an accurate projectile that goes exactly where the arrow is actually pointing, the reticle simply shows you where the arrow is pointing on screen...
  8. Valoran

    Combat is boring, a note to Henrik.

    That's just it though, having 300 ping was not a technical limitation last patch as it was completely possible to play on a 99% fair playing field to someone who had 10 ping bar a few outlier situations. It still is mostly fair although the balance has been shifted slightly. There is also a...
  9. Valoran

    Combat is boring, a note to Henrik.

    It was changed. Henrik said it was sped up by 33%, and it was only a few hundred milliseconds before so the increase was minor, but enough to cause slight issues on the higher end of the ping spectrum while also notably increasing the feeling of fluidity very slightly as well. I think...
  10. Valoran

    Combat is boring, a note to Henrik.

    The increase in release speed is in response to the loudest voices in the community asking for it, plain and simple. I still think that the issue is the charge speed of normal swings. Normal swings are basically completely useless in a 1v1, as they will be parried 100% of the time due to the...
  11. Valoran

    Combat is boring, a note to Henrik.

    Yes, it is so. It looks like they have chosen to sacrifice the higher end of the ping spectrum due to the slow combat feedback, which is entirely within their right. It is now much harder to parry counters from fast weapons as a high ping player, from another player with medium-high ping...
  12. Valoran

    Inventory/Bank idea

    I don't like it. It could be because I enjoy having to use my brain in games, and having the game do everything for me feels like i'm being treated like a baby. I also enjoy going to remote banks after many years and finding out I have stuff there, it triggers memories of the last time I used...
  13. Valoran

    Do You Think the UI Needs an Update?

    Yes. I believe that a games UI should be an extension of the game itself, and in a game like this having a beautiful and immersive UI would add so much to the game while remaining 100% functional, it is merely an artistic work load that needs to be chosen to undertake. For instance, having an...
  14. Valoran

    Archery Aiming - Poll

    This is not true at all. The MO1 aiming system used the arrow tip, and the tip would move around on the screen pretty dramatically especially if you started moving with the bow drawn. Putting anything on your screen wouldn't help you at all in MO1.
  15. Valoran

    "Broken" upper and lower block

    It functions perfectly for me. The only way you can mess up with this current system is to have bad control of your mouse, or not know how it works. I'm not saying that it's currently perfect, but to say it's broken is simply incorrect, as it is functioning as intended. Brevity is indeed...
  16. Valoran

    "Broken" upper and lower block

    Except it's not bullshit, that's literally how it works. You can say you don't like how it works, but what you can't say is that it's broken as it's fully working as intended. We actually asked for it to work this way early on in the alpha. You can try lowering your directional sensitivity...
  17. Valoran

    "Broken" upper and lower block

    It's not broken. If you have your directional sensitivity set to 100% The "Drag + Click" mouse directional system will change the active direction based on the last one pixel accurate direction you moved the mouse in prior to clicking the right mouse button. So for instance if you move the...
  18. Valoran

    All Single Equipped Weapons Should Use Two-Handed Stamina Drain Values

    They are more viable because we have dedicated one handed variants of all weapons, instead of the same selection which were intended for two handed use and when put on a one handed hilt were mostly too heavy to be viable due to stamina cost when made of common materials. We didn't get an...
  19. Valoran

    Сolors in the Mortal Online 2 (reshade/sweetfx)

    All the edits just seem to be more brown. Brown is not more realistic than green. The overexposed washed out look that the world has is apparently linked to some error in the post process applying, although the in game setting does not affect it. I calibrate my ips monitor (LG 34GN850) with a...
  20. Valoran

    All Single Equipped Weapons Should Use Two-Handed Stamina Drain Values

    A couple of points here. Firstly, one handed weapons cost more stamina because you're only using one arm to wield the weapon opposed to two and therefore it requires more strength and effort to move the same amount of weight with only one arm. Secondly, there is generally no advantage to...