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  1. Xunila

    Unofficial Thievery Poll

    In MO1 the lockpicking skill has been child of thievery and required three primary skills: Thievery as secondary skill, then Snooping, Pilfering and Lockpicking as primary skills. I liked lockpicking of chest everywhere in the world and even in dungeons. I would like to get lockpicking again in MO2.
  2. Xunila

    Thievery Removed From Roadmap

    I didn't vote for thievery but I'm surprised that e.g. the second character slot didn't get enough votes. Did Henrik tell anything about the details of the votes?
  3. Xunila

    Free month ends January 7th

    Interesting, in this poll more than 50% voted "don't sub" but the Steam charts went down from about 1400 to 1200 means by about 15%.
  4. Xunila

    Mortal Online 1 forum.

    The MO1 forum is down for long time, could be two years now or even more. StarVault should open a MO1 section here in the MO2 forum. But there are many MO1 veterans in MO2, so you could try to ask here in this thread.
  5. Xunila

    Free month ends January 7th

    StarVault as it's best! In the Discord channels I read about a player who got disconnected while fighting because his subscription time stopped. And the account site on the MO2 website displays "subscribed" or "not subscribed" only but doesn't display the day of end of subscription.
  6. Xunila

    Community Roadmap Poll #1 – Cast Your Vote Now! - January 3, 2024

    So some guys are allowed to vote with hundreds of fake accounts? Great.
  7. Xunila

    NPC's/Animals not spawning in?

    See latest patch notes, there are known issues with delayed loading of stuff.
  8. Xunila

    Learning Spells in Haven

    You can't get enough middle and high level scrolls in Haven to skill your scribing up. Better don't use magic in Haven. Change to Myrland, buy the scribing book (reading scribing up to 70 for about 30 gold, the book is usually available in some brokers e.g. in Fabernum) or buy a spell book...
  9. Xunila

    krampus should be here "soon"!

    How many raffle bags did you loot? There should be a counter and title for raffle bags named "grandmaster of wasted life time".
  10. Xunila

    krampus should be here "soon"!

    The Krampos event has been part of MO1 for many years, but I don't remember the first year exactly. Could be 2015, I'm unsure. During the first years the event happened in Fabernum and then moved to Tindrem. This event has always been better and more fun in MO1 than now for the second time in...
  11. Xunila

    The Big Trade Broker Fix & Improvements Thread

    Same for trinkets: Search for "raw strength" or for "taming". Rework the categories! Split consumable into food and potions. Btw, search for "age" or "heal > 5.0". Split the categories "ore piles" and "resources". Why is Fullgrain Leather a "ore pile"??? Fix this. Create categories like...
  12. Xunila

    krampus should be here "soon"!

    We already had the Krampus patch before you wrote this. ;)
  13. Xunila

    Community Roadmap Items

    I'm waiting for more information about the system before being able to vote: The important question is, what exactly is shared? StarVault already mentioned reputation and murder counts from all I know. And clade XP? But what about name and banks? Is the second char more or less the same char but...
  14. Xunila

    Rustic cape from twitch drops.

    The simple solution against thievery in MO1 have been bags: Thievery was limited by the weight of items. And thieves couldn't snoop into bags. So I always had one or two small bags filled with some 1000 water in my inventory and stored important items like books or gold coins in the bags.
  15. Xunila

    Rustic cape from twitch drops.

    I would like to get a cape editor for guilds! The Supporter Pack cape looks nice from the distance, but looking to the right when mounted always shows the head instead of the back of the rider. Not really usable as mounted archer.
  16. Xunila

    No more meat from walkers (Grave yard)

    Primate meat lore is auto trained, but you need 80 or 90 points in meat lore!
  17. Xunila

    No more meat from walkers (Grave yard)

    I just tried with a character with max meat lores and got the meat both from skinning and butchery. Your meat lore is too low!
  18. Xunila

    No more meat from walkers (Grave yard)

    I'm not 100% sure but I think you need Meat lore at 80 to activate Primate Meat lore and you even need 90 points until Arthropod Meat lore gets active.
  19. Xunila

    A couple of suggestions after the UE5 patch...

    Makes no sense for dungeon tasks. How often did you kill a high priest or whatever without getting killed including the complete way from the next city and task NPC to the dungeon, through the dungeon and back to the city.
  20. Xunila

    Nearly 3 years later, help chat is still used as a global chat

    Simply restrict the help chat to Haven.