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    Alvarin nerf is too small and will fix none of the issues.

    Galighting "repeating a disproven point" I've literally proven you wrong on EVERYTHING in detail. 12% armor penetration is tiny. Like, do you even know how bad that is? A max strength thursar is 133 (if mortal data is accurate), with trinkets, since we're talking about a veela with trinkets...
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    Alvarin nerf is too small and will fix none of the issues.

    NO, it is not a hard damage increase you idiot. The WORSE your armor, the LESS you benefit from the buff. Not everyone is walking around in heavy armor. So, as a thursar, you are better off when shooting someone in light/medium armor. Humans SHOULD do less bow damage, because they are...
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    Alvarin nerf is too small and will fix none of the issues.

    WRONG. Armor pierce gets worse the lighter the armor someone is wearing. It isn't a hard damage increase. So, let's say it DOES go above thursar damage for those few seconds, it only does so against heavy armor, and for a very short period of time. Meanwhile, thursars get substantial melee...
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    Alvarin nerf is too small and will fix none of the issues.

    I get caught on a lean veela with dex rings whilst running in a straight line, if that can happen, a stout veela has no chance. You're talking from the perspective of the slowest moving thursar, so of course you naively think a stout veela seems fast. They aren't. ESPECIALLY if they're using...
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    Alvarin nerf is too small and will fix none of the issues.

    Last i checked, you don't know what a "strawman argument" is; i literally had to explain it to you infront of everyone in the nave chat. Your argument is: Alvarins have too much of an advantage, that is the very argument i'm going against. My critique was that purposely leaving out the...
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    Alvarin nerf is too small and will fix none of the issues.

    Err, yes they can be touched. What are you even talking about? A veela with strength rings who is stout is going to get caught very easily. "Lasts long enough to kill a guy".. Wow, very precise. Just like thursars can kill substantially faster in melee range then. Again, it is a trade-off...
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    Alvarin nerf is too small and will fix none of the issues.

    She* and you've literally lost every single argument you've ever had with me ever. Easily too i might add. As has mortal also just lost the argument to me too. You argue from a position as if thursars have no advantages, as soon as you introduce them, you realize the position is idiotic. Yes...
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    Alvarin nerf is too small and will fix none of the issues.

    A) An alvarin of that strength is going to trade a lot of dex, and so runs slower; and now is substantially more vulnerable in melee combat. So at the point their bow is near the strength of a thursar, their speed advantage is massively reduced; especially since you're pretending this alvarin is...
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    Quick Sarducca Feedback

    No, you're just annoyed i've corrected you on every post (easily, because you're not very smart, and do not think very deeply), and now you want to disagree with this one because you dislike me for showing you to be an idiot several times. Stop being petty and telling lies; the leashes are...
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    Alvarin nerf is too small and will fix none of the issues.

    The range issue is more to do with archery than alvarins. I literally told SV NOT to allow snap shot as it is, and they sent it in anyway, because whoever goes on the PTR keep giving the most idiotic feedback. Just like how Death Hand went in and came out with a buff, despite being completely...
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    Quick Sarducca Feedback

    The Bad - Enemy NPC leashes are too short, too easy to reset enemies accidentally.. Feels extremely cramped. - Random resetting of some enemies (Danaburnus have a tendency to just suddenly reset for no reason). - Enemies just generally seem tanky compared to Myrland, which compounds the short...
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    Alvarin nerf is too small and will fix none of the issues.

    Again, you say a bunch of stuff that does not counter what i've said. Healing is why mobility is strong. If alvarins could not spam heal, they would be objectively inferior in melee encounters. No running back and taking endless turns. You want to be able to catch alvarins on a max strength...
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    Alvarin nerf is too small and will fix none of the issues.

    Well, yes it is ad hom, because you are attacking the person, not the argument. So, another argument to me. Second... No evidence? Here is your evidence, literally in the numbers: https://www.mortalonline2.com/forums/threads/an-in-depth-mathematical-look-at-why-healing-is-so-broken.14898/...
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    Alvarin nerf is too small and will fix none of the issues.

    Well, yes it is ad hom, because you are attacking the person, not the argument. So, another argument to me. Second... No evidence? Here is your evidence, literally in the numbers: https://www.mortalonline2.com/forums/threads/an-in-depth-mathematical-look-at-why-healing-is-so-broken.14898/...
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    Alvarin nerf is too small and will fix none of the issues.

    Attacking the person making the argument, not the argument itself. That is an invalid argument strategy. Saying "alvarin main", or trying to insult my intelligence, after you've lost several arguments to me at this point, again, doesn't count as a valid argument. How about you explain...
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    Alvarin nerf is too small and will fix none of the issues.

    I say it every time... I will say it again: The mobility of alvarins is only a problem because of healing. The SAME thing that makes MAs too strong, is the same thing that makes alvarins too strong: healing. Healing. Healing. Healing. You keep begging for changes to take away anything unique...
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    Tudor Houses Will Ruin Sarducca's Aesthetic

    Guys... You need to change the tudor house design for Sarducca.. It just isn't going to fit. Quite frankly.. You need to change the tudor house for Myrland too.. They just look really weird when out in the open.. It is the type of thing you'd see in a tudor town, not out in the country...
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    MO2 Has a Massive Cheater Problem

    We're all realizing it, some quicker than others: the game has massive a cheater problem. I've reported some blatant cheaters, and I keep an eye on whether or not they get banned. How much time goes by? How obvious is the evidence? When literal months pass and a very obvious cheater, who even...
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    Pre-Controlled Zombies Are Atrocious, Here is why:

    A) Because they're pre-controlled they can obstruct your position whilst you're trying to set them up. Let's say i want to set up 30 zombies.. I now have zombies walking into me, obstructing me. I can't carefully position them, and then control them one at a time in a controlled order so i don't...
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    Nave Chat Moderation Has to Change

    Wait.... Are you stupid?