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  1. Xunila

    Patch Notes 0.0.0.97 Discussion

    Finally more stuff to do in MO2! Until now I spent most time to explore world and dungeons and tried a little bit to use weapons. I don't care about 1vs1 fights and never did this in MO1. But now the PvE stuff is coming into the game.
  2. Xunila

    Bad performance [FPS and input lag]

    Try another city or run out of the city. My first day in Meduli with lots of players around I got 20 fps only. In other cities I had 40-50 fps and our in the wild 50-60 fps. I'm thinking about a new grahic device.
  3. Xunila

    Butchery.

    We had all this in MO1: trophies from the animals, rings and other stuff from humans. The item worth of the gems in trees has been too small, usually a 2 silver item which allows to buy two new pick axes. The worth of all those items should be increased (but not too much) in case of removed...
  4. Xunila

    Discussion about starting locations for new players

    Haven was a good idea but should have been restricted to the yellow state with some gray fighting spots. No blue or red state allowed. And also restrict to the first 12 or 24 hours of game time, then character has to move to the real world. We also had a long discussion on the old MO1 forum...
  5. Xunila

    Butchery.

    What should vendors buy instead? In MO1 they bought animal parts, the later added animal drops like Ratzar antennas and most but not all gathered botanic items, also some drops from human mobs like Risar rings. I think you would like to restrict the vendors to those added animal drops and...
  6. Xunila

    No New Update

    More important then getting a patch last week, this week or next week is the release date. Will StarVault really realease MO2 end of this year? And in which state?
  7. Xunila

    Character Limit.

    No, there will be no f2p in MO2! You have to pay and subscribe to play. No pay to win. But I agree: To fill the larger world we need many returning old players (I already talked to old guild members who will return to the game after years) and also many new players.
  8. Xunila

    Character Limit.

    The problem are the skills with rare use as somebody mentioned before in this thread, e.g. all the architect skills with furniture, sculpturing and so on. In MO1 we have 10 primary skills for architects! With 1100 primary points in crafting a character cannot skill something else as just a pure...
  9. Xunila

    Character Limit.

    In the current version of MO2 the second skill window with crafting skills has a maximum of 1100 primary points. I don't know if you played or followed MO1 during the last two years: StarVault changed a number of former primary skills to secondary, e.g mining and woodcutting but also some...
  10. Xunila

    Patch Notes 0.0.0.73 Discussion

    Cooldown for using the home priest or for changing the home priest? I completely agree, the cooldown for changes of home priest should be a week or even a month. And for using the home priest maybe one per day, but I don't "want" 12 hours, just an idea. And if once per week, fine.
  11. Xunila

    Patch Notes 0.0.0.73 Discussion

    Home teleport is a helpful tool on the larger map. Don't forget the doubled traveling time on the new map between the same cities compared to MO1! A time restriction should be implemented like one or two times per day.
  12. Xunila

    Mo 2 Fabernum Regional Map

    Yes, the map is right. And the way to the north-east starting north of Fabernum Tower can be used to get to the Minotaur dungeon.
  13. Xunila

    Thievery missing from the skill window

    That's not right! With this week's patch the first vendor came into the game to get crafting materials and bandages. And also player trade is now possible.
  14. Xunila

    French Translation

    Many years ago we had Russians, Germans and French and others in the EVIL alliance, which worked pretty well.
  15. Xunila

    Will MO2 finally get Ships?

    From some information in the MO1 forum: There will be a water continent (in the far future...) with lots of islands and even with underwater areas. Probably ships will come together with this continent.
  16. Xunila

    Is this Meduli?

  17. Xunila

    Patch Notes 0.0.0.60 Discussion

    Players with too high ping will now be kicked from the server. What will be the limit?
  18. Xunila

    New way to progress skills in MO2

    It's all a matter of required time to reach maximum skill level in agility and fighting and crafting skills. There is the difference between stupid macroing and just learning by doing while playing the game. If the agility skills would be maxed after some hours of playing while running to all...
  19. Xunila

    Feedback- How to check Ping with ease! -Poll update-

    Average 26, min 24 and max 33. Interesting would be a long test e.g. with: ping -n 1000 51.89.234.64 Germany.
  20. Xunila

    The failure of spiritism and possible solutions

    The PvP part of Spiritism is resurrection. Very useful in dungeons (ok, that's PvE) but also in large fights when a group has support players not far away from the fight location. Dead players can be resurrected, healed and trade new armor and weapons. And another PvP spell is the detection of...