Source: https://mortalonline2.com/forums/threads/patch-notes-0-0-0-97.702/
Added:
Changes:
Fixes:
Known Issues:
Remember to Sign up for our Beta stress test!
Added:
- Added two new daggers.
- Added new emotes (use command `/emote` in local chat to list them)
- Added a cloud of dust when arrows hit ground/objects.
- Added so fired arrows spawns on other clients as well.
- Added second moon.
- Added Oghmirs as playable race.
- Added Springboks to forest areas.
- Added woodcutting.
- Added mining.
- Added extraction devices.
- Added skinning system.
- Added refining system.
- Added support for fleeing AI.
- Added banks to all cities.
- Added Khurite forest biome.
- Added the cities Vadda, Bakti and Moh-ki.
Changes:
- Adjusted mouse and keyboard input. (making input more responsive and smooth on some systems)
- Adjusted bow "reload" so that players can charge the next arrow as soon as it appears.
- Adjusted female idle pose.
- Clients now synchronize game clock once every minute.
- Clients now re-attempt to synchronize game clock if response time is bad after login.
- Disabled cloth physics on cape and banner in first person to avoid having the cloth enter the player view.
- Made player on-death dissolve effect cheaper.
- Added logout and exit transition screen fade.
- Some emotes and actions have been updated / polished.
- Emotes and skills now properly exit their states with an animation. (still some polish to do)
- All hairstyle physics have been polished.
- Changed so that arrows that hit players and other entities now has a shorter lifespan.
- Update light intensity at night.
- Updated dissolve effect, seam removed.
- You now regain stamina when standing still in water.
- Resting will now show the total time until you are fully healed.
- Resting now ends if you give input.
Fixes:
- Fixed issue where game clock synchronization would not interpolate properly and some players would be way off time for quite some time (resulting in invisible swings and other issues)
- Fixed issue in click-drag input that would not register direction properly if user clicked without dragging far enough.
- Fixed issue where players would be in a static running pose when logging in.
- Fixed issue where character ears would stick out through helmet after resurrect.
- Fixed issue where character proportions would change after resurrect.
- Fixed issue where character would not stand on ground after resurrect.
- Fixed issue where breast physics would stop after resurrect.
- Fixed transition from thrust to left swing after hitting an enemy with Sword and Shield.
- Fixed hitch in Axe2H idle - Fixed weather related crash.
- Fixed logout and exit game crashes.
- Archery combat should now drain stamina correctly while holding a charge.
- Fixed an issue that would cause the arrow to gain extra damage if held longer after reaching full charge.
- Fixed an issue that caused the torch fire to stay after the torch was unequipped.
- Using goto priest or home button now waits until everything is loaded before fading out.
- Fixed a node crash.
- Fixed login issue that would leave the login server in a bad state for 30 sec.
- NPC's now resurrect.
- Fixed issue on the server that would limit traffic in a really bad way.
- Fixed rare client crash.
- Fixed a couple of collision issues when dead.
Known Issues:
- Ai is still work in progress.
- Not all resources can be mined or woodcut yet.
- Material skill gains from extraction not fully working.
- Some materials are missing icons.
Remember to Sign up for our Beta stress test!