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  1. Xunila

    One character per account

    No. There are discussions in the old MO1 forum from maybe end of last year with official quotes about the way to play with multiple accounts: You will need one Steam account per MO account.
  2. Xunila

    Release plan of (first) dungeon

    I think StarVault should create one or two simple "starter" dungeons to test the AI and the general design. But I agree, the "real" dungeons should not be tested, even the location should not be known before release.
  3. Xunila

    Thievery missing from the skill window

    Current skill tree is definitely a placeholder. Just look into the material lores and the zoology lores. There are hundreds of skills missing compared to MO1. Btw the skill window has many bugs with unordered skills when expanding a parent skill.
  4. Xunila

    and so it begins ...

    Fake news are news anyway and some people can throw their hate.
  5. Xunila

    Oghmium lootbag donation package too expensive

    I don't know why you reacted this way. I had been one of the first donators in MO1 and got my title "the Kind" for 100$. All I'm writing is that we had a 1000$ lifetime donation in MO1, see account management: Champion Package - $1,000.00 Custom forum title, "Champion of Nave"...
  6. Xunila

    Oghmium lootbag donation package too expensive

    In my opinion the Oghmium package with lifetime support for MO2 is too expensive! I really would buy a lifetime package for 1000$. In my calculation with 14.25€ per month the 2500$ would be equal to a subscription time of about 14 years, that's far too much because of the very long time span. I...
  7. Xunila

    Will there be something discouraging killing new players?

    In MO1 Haven you can change from newby/yellow state to normal state and then of cause a player could attack and kill you. There also have been some griefers in Haven on the graveyard, but then StarVault patched guards to the graveyard and the griefers disappeared.
  8. Xunila

    Release plan of (first) dungeon

    On the updated release plan, see https://www.mortalonline2.com/, is the (first) dungeon scheduled for mid August. Enemy KI and Fauna (means e.g. animals?) are under development. Does this mean the first dungeon comes as empty dungeon whithout any enemy?
  9. Xunila

    Alpha Patch Notes 0.0.0.9 Discussion

    Nice patch notes, but impossible to log in for several players.
  10. Xunila

    Upcoming Q&A With Henrik

    Does this beam you up to Myrland? I thought you have to go to the boat and talk to the NPC.
  11. Xunila

    Upcoming Q&A With Henrik

    StarVault already mentioned this long time ago when Haven has ben released in MO1. No new information but very nice to handle a large amount of players in the first days of MO2. I think most MO1 veterans will move to Myrland immediately and don't spend time on Haven.
  12. Xunila

    TC Guards and other NPC - We do really need less?

    Since the Haven patch last year many skills changed from "learn by reading" to "learn by doing". Also the sk,ill gain per time should be increased. The number of skills to be learned by doing should be increased much more. Only very special "high end" skills should be learned from a book. Or...
  13. Xunila

    Name of player not show u til on fiendlist

    Then the guild chat should be removed also! Only short distance to "say" or larger distance to "yell".
  14. Xunila

    Name of player not show u til on fiendlist

    I remember a post of Henrik about the flag not shown at all. The copy of that post from Discord must be somewhere in the MO1 forum.
  15. Xunila

    Name of player not show u til on fiendlist

    On the massive amount of errors in the unreadable title?
  16. Xunila

    A Little Snippet from Henrik

    More or less copy&paste, but with massive changes concerning the primary and secondary skills. I'm very interested to see the implementation of "PvP primary" and "crafting primary" skills. And, yes, the chat already tells about increasing skill points in the movement area.
  17. Xunila

    Trash Bin in every town

    Nice idea! Crafters could give many items away for free while skilling up instead of throwing away dozens or even hundreds of non perfect stuff.
  18. Xunila

    rework item/material lifecycle (drop/repair/salvage)

    My problem with repairing waepons or armor is the skill level. A person without any weapon crafting skill should not be able to repair a weapon at all. Or maybe repair by 10% dura only, while a full skilled crafter could repair up to 80%.
  19. Xunila

    Which continent for first expansion?

    I'm loving Sarducaa very much but I also know about the problems of many players with the large and sometimes empty continent. And many builds simply don't work with the heat system. But on the other hand Nordveld could be a problem for other races who don't work out in cold and snow. I'm also...
  20. Xunila

    Economy and coin system. Can we expect any change?

    The idea is definitely interesting but it would move MO2 into a ecumenical simulation. This could only work in case of a large number of players who are willing to trade. Trading via broker would be impossible unless one can somehow tell the broker, what stuff one wants for e.g. a bow. In MO1...